Recent content by Whyareall

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    Balancing encounters for a 6 player party - help!

    Well, originally tried WoW RPG, but one of the players was extremely anal-retentive about the 'lore' that was broken (for example, the -existence of hand crossbows-). So I said fine, we'll play 3.5, but people can keep their characters if they want, and not have to roll up new ones. Apothecary...
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    Balancing encounters for a 6 player party - help!

    Double post. Internet explorer's being buggier than a cheap motel. And ofc, they won't put Firefox on the uni computers.
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    Balancing encounters for a 6 player party - help!

    I make one rule so that one player's class can get its basic premise before level 7, and I don't realise at the time that some Large creatures are 2x1, not 2x2 (messing up my perception of its size), and suddenly I'm not playing D&D? By your logic as I see it, 4e is as far removed from D&D as...
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    Balancing encounters for a 6 player party - help!

    They could make Necromancy spells into potions, and only into potions. They couldn't cast them. As many Necromancy spells are offensive, use a syringe, inject an enemy with the potion, and you've just cast a Necromancy spell on them. I've tried. They don't get immersed, which is all that keeps...
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    Balancing encounters for a 6 player party - help!

    Hey, thanks! I never really thought of anything but just using monsters out of the MM, and maybe statting up a villain. And does anyone know what the CR of a PC is? Is it just the ECL?
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    Balancing encounters for a 6 player party - help!

    Oh, and I've heard the monk is a bad class. So it says something about the party that the monk was the most effective combatant.
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    Balancing encounters for a 6 player party - help!

    Hey, I'm new to DMing d20 system. And said grapple-happy dude was playing an Apothecary, (could make Necromantic spells into potions), and didn't get a syringe feature til level 7, rendering that particular class feature useless without some house-ruling, and plus i looked frigging EVERYWHERE...
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    Balancing encounters for a 6 player party - help!

    At the time when the looting of fallen comrades was occurring, it was clear we weren't gonna win. We were in a cave, with the dinosaur blocking the exit, the fighter and cleric were already down, and one of the characters had cast Cause Fear on it, allowing him, the ranger and the monk to...
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    Balancing encounters for a 6 player party - help!

    The wolves surprised the party, and even delayed in the surprise round to move to flank together, but due to the cleric's mad habit of grappling things and trying to shove potions down their throats (which I count as a touch attack with a -4 penalty), one of them couldn't move around very well...
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    Balancing encounters for a 6 player party - help!

    Ok, so today, in the first encounter, I ran the 6 player, level 2 party against 3 wolves (CR 1 each). I guessed 1.5 times the number of monsters would be ok. But they slaughtered them, without expending a single resource. As they've done this kind of thing before, on our 1st try of 3.5 (this...
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