Then... don't press on until you're healed? Assuming of course that situation won't press on you rather than wait politely in designated encounter areas.
I mean idea of secret that will drive you insane in my expertise was one that's hardly working in CoC games, often just reduced to mental HP, as team is getting hot on occultist investigator trope.
But then it was not really good trope back then - even in HPL lore it mostly worked that way -...
Basically only version of D&D I've ever played (and so far only game I DMed, though this was probably poor choice, damn this math).
We're in a middle of two longer campaign - another DM is really really good in counting so for him is rather relaxing experience overall, and it goes way way...
I hardly disagree with idea that there would be no halflings. Without D&D - Tolkien still would be huge.
Even assuming some forms of Warhammer and Warcraft would happen without D&D - therefore maybe maybe changing orcs into more conventional barbarians from degenerated victioms of Darkmaster...
Also aside of medieval-church feel let's remember that pantheons are not unified forces like squabbling family, but subservient to Great Wheel of Great Tree divided by alignments so - unlike in classic mythology - there is no one unified afterlife (with punishments and rewards) - and that's...
Sure attributing it to people who are not well invading are not proper. But archetype and symbol are way older than current colonial problems of Anglo-Saxon world, and in quasi-medieval worlds this is quite proper situation.
And as I mentioned even warlike tribal people even though not dangerous...
In my Warhammer Fantasy - they are basically 40ks nerfed Orkz (as I run WHF as isolated world of WH40k). So they do not speak like hools, but as latent psychics they speak very crude version of whatever language dominates in area (High Elves hates it).
In Forgotten Realms - generally with evil...
Well, it's sort of interesting concept overall.
Like making setting when human sacrifices to gods, are good, proper and fate of society truly depends on them, let's say.
Also - it's sort of hard to use "stereotype of savage horde" is racist, against people who are truly afflicted by ruthless...
That's actually awesome idea for pseudo-ancient D&D campaign. Roll each week or month whether some deities shenanigans would influence mortal world (and maybe even PCs) :3
TBH considering how Westron dialects (aside - weirdly High Numenorean) are translated to English/Germanic dialects (Hobbits with their common English, Rohirrim with Old English, Rhovannionians with Gothic / Proto-West Germanic, using specific dialects for orcs speaking Westron (aside of... why...
Problem is - gatekeeping is commonly used in nerd community associated with certain set of practices.
Wonky mechanics overall does not belong to those practices (unless you are willing to take ALL gaming as gatekeeping because every set of rules makes some limitations).
So sure technically you...
Now TBH it's more varied. I mean even taking post-Vaticanum Primum statements there are several statements along way people are quarreling about. Not to mention infallibility of canonisations - also heated subject.
Of course Immaculate Conception and Asumption are those commonly accepted as they...
Primo, it's not monotheism - it's monolatrism - worship of one god. Basically all clerics in average D&D setting will agree other deities exist.
Second, it's not really that weird in terms of priesthood - many polytheistic religions that had enough well people and stuff, had separate clergies...