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W'rkncacnter's latest activity
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Wild Shape: Inefficient or Useless?
with
Like
.
I have been playing an A5E Druid with the Skinchanger archetype, essentially the equivalent of the 5E Circle of the Moon. In my opinion...
Today at 7:36 PM
W'rkncacnter
reacted to
Jacob Lewis's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I'm just waiting for the flood of players to rush in here with a deep sigh of relief, finally able to say how much they've wished that...
Today at 6:57 PM
W'rkncacnter
reacted to
Demetrios1453's post
in the thread
D&D General
Demetrios1453 Plays the Gold Box Games
with
Like
.
Curse of the Azure Bonds (Part 44): Random Dungeons (Part 1) - Shadowdale Dungeon Sorry for the delay between updates, but we are back...
Today at 1:02 AM
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
it's a fallout new vegas reference. jury rigging is a repair perk, the blade of the west is a unique two handed melee weapon, and the 9...
Yesterday at 6:10 PM
W'rkncacnter
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
Aragorn on the PGA tour?
Yesterday at 6:04 PM
W'rkncacnter
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
weapon can easily break in combat? now all martials look like this;
Yesterday at 6:02 PM
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
Yesterday at 8:09 AM
W'rkncacnter
added the media item
i-am-not-hearing-you-out-hear-me-out.mp4
to
General
.
Yesterday at 8:08 AM
W'rkncacnter
reacted to
GreyLord's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
That's a very strange wording you have for Doom...or the Doom series of games. I don't recall the weapons breaking all the time in Doom...
Yesterday at 7:57 AM
W'rkncacnter
reacted to
Stalker0's post
in the thread
D&D General
Weapons should break left and right
with
Sad
.
Just noting that 5+ level, even just a break on a 1 means a fighter will be breaking a weapon every 3-4 fights on average. So on a...
Yesterday at 7:57 AM
W'rkncacnter
reacted to
Stormonu's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
* Takes notes *
Yesterday at 7:57 AM
W'rkncacnter
replied to the thread
D&D General
Hit Points are a great mechanic
.
twitter NOT the only place where well articulated sentences still get misinterpreted
Yesterday at 7:54 AM
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
all i have to say about this is Jury Rigging + Blade of the West + 9 Iron + 9 Iron + 9 Iron + 9 Iron + 9 Iro
Yesterday at 6:37 AM
W'rkncacnter
reacted to
GreyLord's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
Look Ma! I just got that +4 Legendary Sword I've heard about in Legends. I bear the fabled Brecker Sword itself! Wielded by the...
Yesterday at 6:34 AM
W'rkncacnter
reacted to
Mecheon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
So I'm just going to put this down simply Sounds miserable and makes the fighter out to be weak and bad at their class. Also ruining...
Yesterday at 6:34 AM
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