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W'rkncacnter's latest activity
W'rkncacnter
reacted to
500 Toads's post
in the thread
D&D General
Design issues with 5e
with
Like
.
PF2e goes hard in this direction of high-level adventurer-relevant commerce, using a combination of levels, rarity and access. Items...
Yesterday at 11:22 PM
W'rkncacnter
replied to the thread
D&D General
Design issues with 5e
.
i don't really care for "humans as quick versatile learners" tbh. i prefer "humans are cockroaches", but "humans are lynchpins of...
Yesterday at 12:42 AM
W'rkncacnter
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Until you realize that 2 against players is really unfun...
Yesterday at 12:39 AM
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
A5E has spells, maneuvers, and knacks. It works fairly well, though knacks are class-specific.
Wednesday at 10:42 PM
W'rkncacnter
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Yes. One cleave like attack would be sufficient. Different ways to access the same maneuver. 5e also has what I regard as problematic...
Wednesday at 10:42 PM
W'rkncacnter
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
You can do that with a Universal Maneuver system. "I hit the goblin and Cleave his buddy." The problem is when you fight it and...
Wednesday at 9:37 PM
W'rkncacnter
reacted to
WitchyD's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Anecdotally, I ran D&D4e over Foundry VTT from level 1-30 and then again from level 1-10 or so, stopping last year when my computer...
Wednesday at 8:22 PM
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Compared to 5E and 5.5E D&D, A5E has much better utility/exploration development for all the classes. They get knacks et al., some of...
Wednesday at 6:48 AM
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Negative levels from earlier editions are a dreadful mechanic. It can permanently nerf a character vs. their fellow party members...
Wednesday at 12:37 AM
W'rkncacnter
reacted to
Merlecory's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I think HP bloat is actually the result of bounded accuracy. How do you make that Ancient Dragon tougher without massively increasing...
Tuesday at 6:52 AM
W'rkncacnter
replied to the thread
D&D General
Design issues with 5e
.
that kind of flies in the face of 5e design philosophy (which is the only reason i didn't mention this - it's subjective whether or not...
Tuesday at 5:51 AM
W'rkncacnter
reacted to
payn's post
in the thread
D&D General
Design issues with 5e
with
Like
.
While I know it would be a ton of work, id rather seen spells and effects evened out among the scores making all of them good to have...
Monday at 10:06 PM
W'rkncacnter
reacted to
payn's post
in the thread
D&D General
Design issues with 5e
with
Like
.
The skill system. Its really the one big design element I dislike about 5E. I know they wanted it simple so that it could be stripped...
Monday at 10:06 PM
W'rkncacnter
replied to the thread
D&D General
Design issues with 5e
.
saving throws. jesus christ these are a mess in 5e. too few proficiencies are given out for most classes and even the ones that scale...
Monday at 9:50 PM
W'rkncacnter
reacted to
doctorbadwolf's post
in the thread
D&D General
Steampunkette's Bard Redesign
with
Like
.
While different from the direction i want to go with the Bard, this is the best homebrew Bard rewrite i have seen this far. Well done.
Sunday at 8:58 AM
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