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W'rkncacnter's latest activity
W'rkncacnter
reacted to
Morrus's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Weapons breaking every 20 swings is pretty harsh.
Sep 30, 2025
W'rkncacnter
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
Orphanages. When you get back to civilization you donate to orphanages and half the churches in town. That way you rack up some divine...
Sep 30, 2025
W'rkncacnter
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Then people would just not use the cool weapons and still be carrying way too much. And I guess tough luck if you're fighting anything...
Sep 30, 2025
W'rkncacnter
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not...
Sep 30, 2025
W'rkncacnter
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
managing my gear HP is as fun as filling out tax returns for the dragon hoard we pillaged last week.
Sep 30, 2025
W'rkncacnter
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
To repeat myself a little, the problem is that players who want to put increased amount of thought into playing a fighter already have...
Sep 30, 2025
W'rkncacnter
reacted to
Mort's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How exactly is this a good design goal? You're making them weaker AND you're making them more complicated in play. When one of the...
Sep 30, 2025
W'rkncacnter
reacted to
GobHag's post
in the thread
D&D General
Hit Points are a great mechanic
with
Wow
.
I'm of the opposite direction, it should be less grounded as it is since I think all the grounded elements are one of 5e's worst elements.
Sep 30, 2025
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Wild Shape: Inefficient or Useless?
with
Like
.
I have been playing an A5E Druid with the Skinchanger archetype, essentially the equivalent of the 5E Circle of the Moon. In my opinion...
Sep 29, 2025
W'rkncacnter
reacted to
Jacob Lewis's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
I'm just waiting for the flood of players to rush in here with a deep sigh of relief, finally able to say how much they've wished that...
Sep 29, 2025
W'rkncacnter
reacted to
Demetrios1453's post
in the thread
D&D General
Demetrios1453 Plays the Gold Box Games
with
Like
.
Curse of the Azure Bonds (Part 44): Random Dungeons (Part 1) - Shadowdale Dungeon Sorry for the delay between updates, but we are back...
Sep 29, 2025
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
it's a fallout new vegas reference. jury rigging is a repair perk, the blade of the west is a unique two handed melee weapon, and the 9...
Sep 28, 2025
W'rkncacnter
reacted to
Maxperson's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
Aragorn on the PGA tour?
Sep 28, 2025
W'rkncacnter
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
weapon can easily break in combat? now all martials look like this;
Sep 28, 2025
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
Sep 28, 2025
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