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W'rkncacnter's latest activity
W'rkncacnter
reacted to
billd91's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
with
Like
.
Same as with my suggestion, it gives the PCs a smaller, regular budget they can understand better (their hit points) while strongly...
Oct 2, 2025
W'rkncacnter
reacted to
Stormonu's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
with
Like
.
Seems like it would make 1st level characters invincible and ensure you never reach 20th. I don't see it working on any level of play.
Oct 1, 2025
W'rkncacnter
reacted to
Guiler Luchi's post
in the thread
Level Up (A5E)
How does Combat Directives (marshal) work, actually?
with
Like
.
That is exactly what I was asking.
Oct 1, 2025
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
i mean yeah spears are done kinda dirty ngl that said other polearms exist, so...spears shouldn't ALWAYS be better...
Oct 1, 2025
W'rkncacnter
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Conceptually, they are not the same for a couple of important reasons. First, ranged combat is significantly more advantageous than...
Oct 1, 2025
W'rkncacnter
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
There is just one small problem. People build fighters with specific fighting style in mind. Sure, having all feats help. But, if you...
Oct 1, 2025
W'rkncacnter
reacted to
Clint_L's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Unless you're ruling that magic weapons can also break, how much use would you even get out of having rules for breaking weapons? And if...
Oct 1, 2025
W'rkncacnter
replied to the thread
Level Up (A5E)
How does Combat Directives (marshal) work, actually?
.
...oh, so...so we agree, then (except maybe whether or not you get a second attack from any attack maneuvers, i would say no to that and...
Oct 1, 2025
W'rkncacnter
replied to the thread
D&D General
Hit Points are a great mechanic
.
ah, my bad, sorry about that
Oct 1, 2025
W'rkncacnter
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Fighters having good reasons to use multiple weapons sounds great. If you proposed ways to accomplish that goal without punishing and...
Oct 1, 2025
W'rkncacnter
reacted to
MGibster's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I don't hate ammo in video games. I typically don't deal with ammo in table top RPGs beyond how many rounds one might have in a firearm.
Oct 1, 2025
W'rkncacnter
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How in the world is ammo the same thing as weapons breaking? Ammo is stupid too in DnD and I've never used it, but at least there it's...
Oct 1, 2025
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
you joke, but escape from tarkov exists.
Oct 1, 2025
W'rkncacnter
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You have made many assumptions about me, so let me clarify: I did not come here with the question I asked as any sort of "gotcha", but...
Oct 1, 2025
W'rkncacnter
reacted to
Not a Decepticon's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That also creates its own issue, namely that in 3.5 it was very common to complain that 1. Meele characters are so useless their magic...
Oct 1, 2025
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