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W'rkncacnter's latest activity
W'rkncacnter
reacted to
hirou's post
in the thread
ZEITGEIST
Struggling with sea cave / axis seal configuration
with
Like
.
Wizard did it. My party (in adv.10) spent a ton of time trying to decypher every last bit of the ritual, so I had to handwave an...
Oct 11, 2025
W'rkncacnter
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Really? Like...really? I'm genuinely baffled by this statement. How do you mean "balance" then? I'm sincerely trying not to slip into...
Oct 11, 2025
W'rkncacnter
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I guess I haven't seen the "egregious Nova damage abilities" being nerfed. I agree that the weakest things were given buffs, but in my...
Oct 11, 2025
W'rkncacnter
reacted to
hirou's post
in the thread
ZEITGEIST
High Quality Maps for Last Starry Sky
with
Like
.
Well, if this is fine from copyright perspective... Here are the maps for the Last Starry Sky from my archive.
Oct 11, 2025
W'rkncacnter
reacted to
RangerWickett's post
in the thread
ZEITGEIST
Struggling with sea cave / axis seal configuration
with
Like
.
My apologies. It's a small continuity glitch. It happens when you write something in 2010, then when designing the finale in 2013 you...
Oct 10, 2025
W'rkncacnter
reacted to
RangerWickett's post
in the thread
ZEITGEIST
High Quality Maps for Last Starry Sky
with
Sad
.
Terribly sorry. I realize now I deleted the images about a year ago because I figured they were just taking up space in my Google Drive...
Oct 10, 2025
W'rkncacnter
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
This. I mean, if you, as a designer, decide "character of level X needs Y attack bonus"* then just give that to them. Don't introduce...
Oct 10, 2025
W'rkncacnter
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
What should the 15th Class be?
with
Like
.
Objectively? Really. That's....interesting. I don't agree with that any more than the previous thing! Every class should get feats...
Oct 10, 2025
W'rkncacnter
reacted to
Umbran's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Maybe not the greatest example, as I would not consider a broom intrinsically less interesting than boots. The more solid comparison...
Oct 10, 2025
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
yeah personally i think basic buffs like that should just be part of character progression (like pf2e's automatic bonus progression...
Oct 10, 2025
W'rkncacnter
replied to the thread
D&D General
Weapons should break left and right
.
he said a swear and it didn't get censored. a mod might've censored it manually by now though.
Oct 10, 2025
W'rkncacnter
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 10, 2025
W'rkncacnter
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 10, 2025
W'rkncacnter
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wow, 20 rounds of combat between long rests, with combats assumed to last about 3 rounds means they were expecting approximately 6 or 7...
Oct 10, 2025
W'rkncacnter
reacted to
TiQuinn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It’s almost as if stating one’s assumptions when designing a system could actually help GMs running that system! Crazy!
Oct 10, 2025
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