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W'rkncacnter's latest activity
W'rkncacnter
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Wow
.
sigh I knew when I posted that you'd obstinately miss the point. Yes, there aren't so many wishes and in general they aren't used for...
Mar 24, 2026
W'rkncacnter
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
It doesn't really though, or at least, not much. The problem is hypothetically a 1st level fighter can have +6 to hit and +9 to damage...
Mar 24, 2026
W'rkncacnter
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Like
.
To this day I love subsystems to solve particular problems. For example, I frequently use a Chase subsystem in place of 3e's standard...
Mar 23, 2026
W'rkncacnter
reacted to
Celebrim's post
in the thread
AD&D 1E
Three Things that can't be Fixed in 1e AD&D
with
Wow
.
I keep thinking that I'm done with my exploration of the rules of my youth. There are three things in 1e AD&D that I don't think can be...
Mar 23, 2026
W'rkncacnter
reacted to
Truename's post
in the thread
ZEITGEIST
Finished Zeitgeist after 6.5 years
with
Like
.
I backed the Kickstarter and played the full campaign with my group, translating from 4e to 5e as we went. We finished a few years ago...
Mar 21, 2026
W'rkncacnter
reacted to
doctorbadwolf's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Oh, id probably base the entire game on short rests as the main type of rest with every class getting their main thing back on a short...
Mar 19, 2026
W'rkncacnter
reacted to
doctorbadwolf's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Kill Shot Preferably for an Assassin class. a creature X CR or lower must save or die instantly. Parry-Riposte Like defensive duelist...
Mar 19, 2026
W'rkncacnter
reacted to
Steampunkette's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I feel like I could make a whole thread of design issues with 5e/5.5e/Offshoots, and then write a whole book about how to fix them.
Mar 13, 2026
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Regarding issues with 5E D&D magic item prices, I recommend to take a look at the thread below, in particular the PDF linked in the...
Mar 13, 2026
W'rkncacnter
reacted to
500 Toads's post
in the thread
D&D General
Design issues with 5e
with
Like
.
PF2e goes hard in this direction of high-level adventurer-relevant commerce, using a combination of levels, rarity and access. Items...
Mar 12, 2026
W'rkncacnter
replied to the thread
D&D General
Design issues with 5e
.
i don't really care for "humans as quick versatile learners" tbh. i prefer "humans are cockroaches", but "humans are lynchpins of...
Mar 12, 2026
W'rkncacnter
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Until you realize that 2 against players is really unfun...
Mar 12, 2026
W'rkncacnter
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
A5E has spells, maneuvers, and knacks. It works fairly well, though knacks are class-specific.
Mar 11, 2026
W'rkncacnter
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Yes. One cleave like attack would be sufficient. Different ways to access the same maneuver. 5e also has what I regard as problematic...
Mar 11, 2026
W'rkncacnter
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
with
Like
.
You can do that with a Universal Maneuver system. "I hit the goblin and Cleave his buddy." The problem is when you fight it and...
Mar 11, 2026
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