Recent content by Wyldekarde

  1. Wyldekarde

    D&D 5E Why do guns do so much damage?

    This might help for comparisons. There's a lot of data for firearms but not enough for medieval weapons so this might add some insight regardless of the position on this topic. https://www.academia.edu/7823775/Impact_Analysis_of_Medieval_Weaponry
  2. Wyldekarde

    D&D 5E Why do guns do so much damage?

    Actually, the reason that a gun is more damaging is because of the energy it transfers onto the body in terms of damage. A sword will damage everything that it hits. A bullet enters with a finger-sized hole but exits and damages everything within a cone of it towards all internal organs almost...
  3. Wyldekarde

    D&D 5E New Modern Fantasy Horror Campaign Setting for DnD 5E

    Here is a link to the Graywalkers Primer. Just click on the image:
  4. PRIMER COVER.jpg

    PRIMER COVER.jpg

  5. Wyldekarde

    D&D 5E D&D Magic the Gathering alternate magic system

    This is a good idea actually. The specific area could give a specific benefit to the Planeswalkers in the area who draw from the same mana source. In the sub-game called Planechase in MtG, your location on a plane affects your abilities and spellcasting where you get benefits and penalties. (+1...
  6. Wyldekarde

    D&D 5E D&D Magic the Gathering alternate magic system

    Yeah, i think this was Pre-Mending when the Planeswalkers were equivalent to gods at the time. This was the motivator for them to try and take more lands effectively if I remember correctly.
  7. Wyldekarde

    D&D 5E D&D Magic the Gathering alternate magic system

    Based on the current present-day lore, I don't think they need to collect tokens anymore. All they need is to attune to the mana available in the location or plane. Only a few Planeswalkers have direct ties to the land they draw mana from and this is specific only to a certain plane. (ex. Nissa...
  8. Wyldekarde

    D&D 5E D&D Magic the Gathering alternate magic system

    This is very true indeed. Maybe 1 minute at most to prevent pre-cast before battles. At best they will get to buff once before it becomes inefficient to take more rounds during combat to buff.
  9. Wyldekarde

    D&D 5E D&D Magic the Gathering alternate magic system

    Yeah. I actually made a chart but instead of HD I used CR 3 or 3.5 depending on how powerful you want the conversion to be. The reason I use CR because a 15HD creature in 5E is only roughly only a CR1 challenge give or take based on the average HP. (ex. An average adult red dragon is 19HD plus a...
  10. Wyldekarde

    D&D 5E D&D Magic the Gathering alternate magic system

    I like this. This might actually be a better way to do it.
  11. Wyldekarde

    D&D 5E New Modern Fantasy Horror Campaign Setting for DnD 5E

    You should check out the Kickstarter then. There's also a Primer for the game which you can download from the page. Come to think of it, I think I should post it here.
  12. Wyldekarde

    D&D and the rising pandemic

    I miss playing face-to-face games but here, we personally still have it suspended. It doesn't help that the country where I'm at has not totally lifted quarantine procedures and I predict will still be ongoing for the rest of the year at the minimum. Quarantine has not been lifted at all since...
  13. Wyldekarde

    D&D 5E New Modern Fantasy Horror Campaign Setting for DnD 5E

    We have just released our Update #2 and have started discussing Character Creation Part 1. CHeck it out to see what we have in store for this campaign setting with regards to characters. Kickstarter Update #2: Character Creation
  14. Wyldekarde

    Kickstarter Modern Fantasy Horror Setting for 5E Live on Kickstarter

    We just released our latest Update which is Character Creation Part 1. Check it out and see how we are handling character creation in this Modern Fantasy Horror RPG for 5E. https://www.kickstarter.com/projects/graywalkersrpg/graywalkers-purgatory-tabletop-rpg/posts/3202210
  15. Wyldekarde

    D&D 5E Help me build an epic final battle with Tiamat!

    I agree! I'm curious how you went about setting it up for the players?
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