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Xamnam's latest activity
Xamnam
reacted to
SlyFlourish's post
in the thread
D&D General
Initial Thoughts on the Two 2025 Forgotten Realms books
with
Love
.
I'm gathering my notes together for a talk with Morrus tomorrow and for a segment on my Lazy RPG Talk Show digging into the two new...
Nov 1, 2025
Xamnam
reacted to
Bae'zel's post
in the thread
D&D 5E (2024)
There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e
with
Love
.
Great post. I’m in the category of DMs who say things like “any PCs here who has proficiency in skill x immediately know or notice y”...
Oct 22, 2025
Xamnam
reacted to
Myrdin Potter's post
in the thread
D&D 5E (2024)
There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e
with
Like
.
One thing that I changed for skills in my game, which came from WW2: Operation Whitebox and Mothership as an inspriation was not rolling...
Oct 22, 2025
Xamnam
reacted to
Snarf Zagyg's post
in the thread
D&D 5E (2024)
There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e
with
Love
.
I haven't posted an essay in a while (I've been writing a lot recently, but, you know ... stuff I have to do), but two recent threads...
Oct 22, 2025
Xamnam
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Quite. I disagree. My players have had enough constant pressure all day at work. They play D&D to relax.
Oct 19, 2025
Xamnam
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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It also assumes that good game design and profit are antithetical, which is hardly a given.
Oct 17, 2025
Xamnam
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well the people in charge should care about profit most, I mean they are responsible for the lives of thousands of people (at WotC...
Oct 17, 2025
Xamnam
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Of course the players have to "choose to care," Player engagement is absolutely key in any gaming experience. System design can...
Oct 17, 2025
Xamnam
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem with that idea is WotC doesn't have a highest priority. A company is not a conscious living thing. There are many people...
Oct 17, 2025
Xamnam
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't really understand this statement. The group almost certainly cares about accomplishing whatever objective they set out on...
Oct 17, 2025
Xamnam
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
6-8 is the norm, but because it is a maximum rather than an average the game works fine with fewer, smaller fights, it merely gets...
Oct 17, 2025
Xamnam
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
Here's my bottom line: (Good) Most of the time the players have encounters that lead up to the boss. Having gone through the...
Oct 17, 2025
Xamnam
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That unreliable combat math is exciting because its not predicable across the entire adventure. Adventure day is a marathon not a sprint...
Oct 17, 2025
Xamnam
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or long rests are recuperating from a long work day and waking up "refreshed" the next day.
Oct 17, 2025
Xamnam
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Its a complicated answer. I think folks have moved from old school survival sim where death is just a likely outcome of any particular...
Oct 17, 2025
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