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Xenolith234's latest activity
Xenolith234
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
with
Like
.
Kind of a spin off of the Mearls boss monsters design thing. He has identified players are not playing as they assumed. The 5MWD is...
Oct 10, 2025
Xenolith234
reacted to
Reynard's post
in the thread
I think it is time for a break.
with
Like
.
I am beginning to think the mistake might have been trying to return to professional freelance for gaming. I don't need the money, and...
Oct 10, 2025
Xenolith234
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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So as Mearls finally admitted and expressed mathematically, though most of us have known it for a long time: D&D's combat was balanced...
Oct 10, 2025
Xenolith234
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I banned hut, rope trick and more.
Oct 10, 2025
Xenolith234
reacted to
Morrus's post
in the thread
D&D General
What version of D&D are you playing?
with
Haha
.
Were you really hungry?
Oct 9, 2025
Xenolith234
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
People have been pushing for a toning down of some things that made D&D more threatening. Ultimate result is this bloated hit point...
Oct 9, 2025
Xenolith234
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well OSR you can have 1 encounter and have it be threatening. People will always vote for free suger. Then complain about getting...
Oct 9, 2025
Xenolith234
reacted to
SpellObjectEnthusiast's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sometimes being a good gamemaster means being a little antagonistic.
Oct 9, 2025
Xenolith234
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
How did you tweak it?
Oct 9, 2025
Xenolith234
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think challenged vs. not challenged was that big of a deal. Rather I think that most groups just don't want to get into combat...
Oct 9, 2025
Xenolith234
reacted to
TiQuinn's post
in the thread
AD&D 2E
AD&D 2e without the verbiage?
with
Like
.
The art choices, while understandable why they did it, are definitely not to my liking in that one. I’m also in the camp of not really...
Oct 9, 2025
Xenolith234
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
HP bloat also takes a while to dig through. Play B/X some time. So much faster and easier. Modern players want power and...
Oct 9, 2025
Xenolith234
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 9, 2025
Xenolith234
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh, they did. It’s just that no one read the DMG. And when people quoted the DMG saying “look, it says right here you should have 6-8...
Oct 9, 2025
Xenolith234
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Wow
.
Mearls helped design 5e and he crunches the numbers. Interesting that Johnathan Tweet chime in about timing with rests changes the...
Oct 8, 2025
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