The given definition feels rather vague and doesn’t really cover the incentives, decision flow, and norms of the system.
Accumulating temporary penalties encourage players to avoid risky scenes when they are not at full strength. Trivial combat is likely to remain trivial unless the penalties...
In my recent playtests the side hit rules have both lengthened and shortened games. It was my hope that the increased value of positioning would be a nerf to turrettech but I was surprised when my turrettech lists benefited (I might say disproportionately) from the rule.
Running my usual...