Recent content by Xervous

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    Battletech Public Playtest Thread

    AP ammo at 80% of default ammo count, no TN penalty, and (P)AC/2s forcing crits at a -2 is simply bad for game health. Ac/5 gets -2 as well, AC/10 and /20 get -1. Without any changes to pilot hits from explosions there’s now all these stray TACs floating around, and Gauss rifles can evaporate in...
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    Battletech Public Playtest Thread

    Gear playtest has some interesting implications for C3, but I’m not a fan of the AP ammo or acid SRM buff. Those are two things I hoped to not see show up at the table. Oh yeah, the MRM buff is amazing
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    Does the Death Curve Beat the Death Spiral?

    The given definition feels rather vague and doesn’t really cover the incentives, decision flow, and norms of the system. Accumulating temporary penalties encourage players to avoid risky scenes when they are not at full strength. Trivial combat is likely to remain trivial unless the penalties...
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    Battletech Public Playtest Thread

    In my recent playtests the side hit rules have both lengthened and shortened games. It was my hope that the increased value of positioning would be a nerf to turrettech but I was surprised when my turrettech lists benefited (I might say disproportionately) from the rule. Running my usual...
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