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Xetheral's latest activity
X
Xetheral
reacted to
Alzrius's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
Completely agree. The idea that "D&D doesn't do generic fantasy very well" has always struck me as one of those instances where the...
Thursday at 5:39 AM
X
Xetheral
reacted to
mamba's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
oh, of course they were, but in the past I could see the creature behind the stat block and saw the stat block as a representation of...
Wednesday at 3:07 AM
X
Xetheral
reacted to
Sword of Spirit's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
I would like to see a little more respect for people who share his point of view (I agree with all of his points and more). I'm not an...
Wednesday at 3:00 AM
X
Xetheral
reacted to
Steady Vane's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
It is a failure of the game design when it no longer caters to the community that used to play it. This is the 4e arguments all over...
Tuesday at 10:44 PM
X
Xetheral
reacted to
Pedantic's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
I get it, I'm still baffled that you can publish an RPG without a skill system, and then people will think it has a skill system...
Tuesday at 6:31 PM
X
Xetheral
reacted to
Pedantic's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
Well, that's kind of exactly it, isn't it? Fiction as a constrain on design, vs. a tool to explain the design. The problem with D&D's...
Tuesday at 6:30 PM
X
Xetheral
reacted to
el-remmen's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
I just wish they could/would make an edition of D&D that is designed to be a toolbox, with a GM (or group collaboratively) mixing and...
Tuesday at 6:24 PM
X
Xetheral
reacted to
Sorinth's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Personally I count realism as an important part of any dungeon design, it's not the #1 priority but it does matter. And it's worth...
Dec 7, 2025
X
Xetheral
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
A lot of the things that are often brought up as good aspects of dungeon maps are things that I think are great about 90% of the time...
Dec 7, 2025
X
Xetheral
reacted to
Sacrosanct's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I think dungeons should be designed on what makes the most sense on how to build the dungeon (why would the builders make this hallway...
Dec 7, 2025
X
Xetheral
replied to the thread
D&D 5E (2024)
Using Action Surge to cast spells in 2024
.
(Bold emphasis added.) You keep repeating the bolded claim, but it's factually inaccurate. The text outright says that you cast the...
Sep 30, 2025
X
Xetheral
replied to the thread
D&D 5E (2024)
Using Action Surge to cast spells in 2024
.
(Bold emphasis added.) The text of Ready does indeed say the bolded portion. Specifically, it says: "When you Ready a spell, you cast...
Sep 30, 2025
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