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Xeviat's latest activity
Xeviat
replied to the thread
D&D (2024)
Comeliness and Representation in Recent DnD Art
.
Technically, anyone drawn with sizable muscles is going to weigh more than the "recommended BMI", as will many who are taller or shorter...
Saturday at 12:26 AM
Xeviat
replied to the thread
D&D 5E
What fighting styles would you add?
.
That would be cool! Perhaps as simple as an attack bonus with simple weapons because you can use them very efficiently?
Saturday at 12:22 AM
Xeviat
reacted to
CreamCloud0's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
i'd like to see a fighting style that gives simple weapons more of a use for characters that have martial weapon proficiency, like we've...
Saturday at 12:21 AM
Xeviat
replied to the thread
Planescape
The Great Wheel, the World Axis, and the Abyss
.
Right. What I'm saying is if I use that, then there's no CE outer plane. So I'm trying to figure out a reconciliation; either there's a...
Saturday at 12:19 AM
Xeviat
replied to the thread
Planescape
The Great Wheel, the World Axis, and the Abyss
.
Mostly it's replacing the Astral Plane with the Astral Sea (which also makes it easy to use Spell Jammer stuff too). Like 4E, Astral Sea...
Saturday at 12:17 AM
Xeviat
replied to the thread
Worlds of Design: The Problem with Magimarts
.
The way I reconcile magic stores in my games is this: Magic is a part of the world. Basic, inexpensive magic is common place. The...
Apr 12, 2024
Xeviat
reacted to
Vaalingrade's post
in the thread
Worlds of Design: The Problem with Magimarts
with
Like
.
I love the magic items store. Takes away the players' dependence on the dice or providence of the DM to get something they find fun...
Apr 12, 2024
Xeviat
posted the thread
Planescape
The Great Wheel, the World Axis, and the Abyss
in
*Dungeons & Dragons
.
Hi y'all. For ages, I've been running games in my own setting, but I've been drawn back to core D&D due to getting a hold of the 2E...
Apr 12, 2024
Xeviat
replied to the thread
D&D 5E
What fighting styles would you add?
.
I agree, plus one more for polearms. I'd have Paladins and Rangers pick one and can change it on level up, while I'd let the fighter...
Apr 12, 2024
Xeviat
reacted to
Stormonu's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
Maybe not damage type - I'd rather go to a maneuver, feat or flat-out property (like BG3's weapon-associated combat actions).
Apr 12, 2024
Xeviat
reacted to
Undrave's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
The way I see it, there should be a Fighting style for every type of loadout you can get: Sword and Board Big two hander Two weapon...
Apr 12, 2024
Xeviat
reacted to
Horwath's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
those two molded into one Heavy shield, min STR 15, -5ft speed, disadvantage on Acrobatics and Stealth requires heavy armor proficiency.
Apr 12, 2024
Xeviat
reacted to
ezo's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
True, which is why I think a shield used in such a fashion would likely grant a +1 AC bonus, a kin to active use of a buckler. LOL we...
Apr 12, 2024
Xeviat
reacted to
Corinnguard's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
To be honest, what the 5e Fighter (Battle Master) has in terms of combat maneuvers is 'light' compared to what the combat traditions...
Apr 12, 2024
Xeviat
reacted to
Corinnguard's post
in the thread
D&D 5E
What fighting styles would you add?
with
Like
.
Level Up already has something like this for it's martial classes via it's Combat Traditions. :)
Apr 12, 2024
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