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Xeviat's latest activity
Xeviat
reacted to
Nightfly's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
People would surely use it a ton more often if it actually revived the ally. I think this looks great, actually.
May 12, 2025
Xeviat
reacted to
Remathilis's post
in the thread
Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana
with
Like
.
You are always proficient in your pact weapon.
May 12, 2025
Xeviat
replied to the thread
D&D 5E (2014)
Aerial combat in 5e
.
I mean, it's 2 or 3 numbers you just type in an excel sheet whenever the question of "how far are they?". I have a hard enough time...
May 12, 2025
Xeviat
replied to the thread
D&D 5E (2024)
Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc
.
It makes me wonder if most, if not all, monsters should have varied resistances and vulnerabilities, even to physical damage types. Make...
May 12, 2025
Xeviat
reacted to
Cap'n Kobold's post
in the thread
D&D 5E (2024)
Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc
with
Like
.
Something that was missed out that I thought should have been taken into account is damage type effects not connected to...
May 12, 2025
Xeviat
replied to the thread
D&D 5E (2014)
Aerial combat in 5e
.
As others have said, 3E has some of the easier to access rules on complex flight. Here's the things I'd steal: Flight Maneuverability...
May 12, 2025
Xeviat
reacted to
dave2008's post
in the thread
D&D 5E (2014)
Aerial combat in 5e
with
Like
.
Here you go: Arcadia issue #3
May 12, 2025
Xeviat
reacted to
tetrasodium's post
in the thread
D&D 5E (2014)
Aerial combat in 5e
with
Like
.
Others have suggested it but 2e &3.x had very solid flight rules. Going beyond that though id suggest using 3.x without perfect...
May 12, 2025
Xeviat
reacted to
Faxfire683's post
in the thread
D&D 5E (2014)
Aerial combat in 5e
with
Like
.
I recommend the article “Aces High” from MCDM’s Arcadia magazine, issue 3, by Sam Mannell. It’s a simple system that abstracts enough...
May 12, 2025
Xeviat
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2014)
Aerial combat in 5e
with
Like
.
Nah, Pythagoras is easy, even in three dimensions. I always find it easier to use real world geometry in my D&D than silly counting grid...
May 12, 2025
Xeviat
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Is it possible to balance the six abilities?
with
Like
.
When Perception is an ability, the skills depend on what the character is trying to perceive. If they are trying to notice if anyone is...
May 5, 2025
Xeviat
reacted to
Misanthrope Prime's post
in the thread
D&D 5E (2024)
Is it possible to balance the six abilities?
with
Like
.
I'd have it as a four-quadrant grid, with one axis being "force" and "finesse" and the other "physical" and "mental" Physical force...
May 4, 2025
Xeviat
reacted to
Yaarel's post
in the thread
D&D 5E (2024)
Is it possible to balance the six abilities?
with
Like
.
When applying the "deep four" structural entities, it is reasonably easy to balance four abilities or eight abilities. Attacks are more...
May 4, 2025
Xeviat
reacted to
Tonguez's post
in the thread
D&D 5E (2024)
Is it possible to balance the six abilities?
with
Like
.
What I would love to see is a way for Skill based stunts to be codified so that a characters Skills can be used to do cool things rather...
May 1, 2025
Xeviat
replied to the thread
D&D 5E (2024)
Is it possible to balance the six abilities?
.
You have some interesting ideas here. I'm not entirely sure I'd want all spellcasting to use Charisma. It's about role protection: do...
Apr 30, 2025
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