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Xeviat's latest activity
Xeviat
reacted to
Not a Decepticon's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I never roll for random encounter, I always choose to have one prepared in advance because I use VTT and I need time to make tokens...
Oct 20, 2025
Xeviat
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
"relative calm and safety" is also in the wrong end of the decision. Unlike in the past where you needed a "good" night's sleep and...
Oct 20, 2025
Xeviat
reacted to
Seramus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Just making Long Rests a "Place of Calm and Safety" goes a long way. I definitely fall into the crowd of people who tends towards a few...
Oct 20, 2025
Xeviat
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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8 hours short rests make sense given it's your overnight sleep but do long rests honestly need to be a whole week to serve their...
Oct 20, 2025
Xeviat
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Rolls for random encounters at regular intervals. That makes it the player’s choice if they want to risk taking a long rest in a...
Oct 20, 2025
Xeviat
reacted to
Halifax Brent's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's interesting to see Draw Steel!, and likely other RPGs, address this issue in their core mechanics. In DS!, your most powerful...
Oct 20, 2025
Xeviat
reacted to
Basic Expert's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I tend to agree. However, the modern playerbase likes the "press shiny button" modern game design while disliking the "why can't I press...
Oct 20, 2025
Xeviat
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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The problem is, that long rests give back 100% of spend ressources no matter what. So all challenge attrition gets reserted after a...
Oct 20, 2025
Xeviat
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Hey, my old thread :D That excel sheet is the basis for my homebrew monster difficulty ^^. I wanted to say, what Mearls says seems to...
Oct 20, 2025
Xeviat
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I was thinking about the two short rests between long rests and how that should be handled. For “balanced” days that would be two...
Oct 20, 2025
Xeviat
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
In a decade of playing 5E I've literally never had a combat go that fast.
Oct 20, 2025
Xeviat
reacted to
MGibster's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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This is kind of where I am. I like how everything works in 5E, more or less, but I don't care for a bunch of filler combat where...
Oct 20, 2025
Xeviat
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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It is a dopamine machine: Mike Mearla himself compared ktndjring one of the Happy Fun Hours to being like a casino, but the players are...
Oct 20, 2025
Xeviat
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I didn't think you were crazy. 4E has a similar problem to 5E though. The problem is modern design and the differences between...
Oct 20, 2025
Xeviat
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh. My. God. This is precisely and exactly what I've been arguing as a flaw in 5e's design since before it was even CALLED 5e. Twelve...
Oct 20, 2025
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