When you are roleplaying a character with low charisma and no social skills, you have no business giving a 'dramatic epic speech' in the first place. I.e. don't reward players for highly out-of-character behavior.
Or alternatively, just go with it, but in that case allow low-strength characters...
To be honest, I'd rather have them forego a construction set and 'but we must' multiplayer feature, and instead get a 5e game entirely focused on a single player campaign, something varied and a little sandboxy. But I also very much doubt this will happen before we have another two decades or so...
Because the majority of people here would love for Feats to be present in every game, as it allows them a vestige of the character optimization minigame that made up about half of 3.5 and then let them dominate the other half of the game because their PCs ended up being much more effective than...
To my limited understanding of American law, game mechanics are not protected by copyright (nor are forms, incidentally). But I guess that doesn't really matter if any company can just draw a line in the legal sand wherever they please, on threat of suing the dosh out of those who don't comply.
On to next week, where they will print an article about darts and note the potential improvement to hand-eye coordination and health benefits when the players waddle their beer bellies over to the game corner. Also, hysterical rumors from the eighties about the dangers of darts have been laid to...
I wouldn't overdo this. AD&D2 in particular had a bunch of levels in the middle where it took ages to level up, so much that player characters ended up feeling more or less static. I would not mind this in any other RPG, but D&D comes with the expectation that characters level up every so often...
How so? Players are expected to 'optimize' after they pick a class by placing their higher ability scores in the abilities they actually need; this will still make a Sorcerer want a high Charisma even if the rules made the ability completely useless except for being the Sorc's casting ability...
I like the Fighter because of its simplicity. It is one of just two classes that offer beginners and players not interested in complex mechanics a way to easily participate in the game.
I don't care at all if Charisma is balanced with other ability scores. The abilities are not balanced, nothing short of revising the entire system will change that, and I'd rather just play D&D and its familiar six scores than some convoluted homebrew.
What I do take issue with is Charisma, a...
15. A familiar, unpleasant feeling of claustrophobia settles in as you continue to read this description. You find yourself vowelizing a nasal, whiny little complaint at the thesaurus-owner who just had to write this in the second person.
What? Fine, I'll try to actually contribute.
15. The...
This behavior probably belongs in the same group as attempted suicide by city guard or some powerful npc, especially antagonists that have the party at their mercy. I think these players are testing the GM, trying out whether they actually can bring bad things down on their character's head...
Though the layout looks very neat, you may get more feedback if you add the text to your post.
Going through the items... I like the mask and see no issue with it.
The Shrinking Ring does a lot of damage for something that affects a single finger (crushes it, I'd say, in a way that is very...
The proper response is,
GM: Okay then. Next player!
The first GM I ever played with did this consistently, also in response to "what's going on", "what's my modifier/damage die again" or basic rules questions (except if the player was new to the game). So players learned to pay attention.