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zakael19's latest activity
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
City Supplements - What do we like?
with
Like
.
Yep. It's easy to make up the stats to suit the story and moment. If you can make NPCs that are tied to parts of the city thematically...
Today at 12:27 AM
Z
zakael19
reacted to
Ruin Explorer's post
in the thread
Lances were designed to shatter and be disposable?
with
Like
.
Jousting lances are, but lances used in war are not. They're not designed to shatter on impact, though. And actually, historically in...
Yesterday at 9:42 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
I think the second is far more useful in the case of most NPCs, especially when we're talking about the urban environment where the...
Yesterday at 3:55 PM
Z
zakael19
reacted to
Piperken's post
in the thread
City Supplements - What do we like?
with
Like
.
Plenty of published sourcebooks already mentioned. Rules/mechanics/procedures for cities that I have fondness for: Downtime in Zyan...
Yesterday at 12:43 PM
Z
zakael19
replied to the thread
What is "railroading" to you (as a player)?
.
It's not my rule, I'm just sharing how quickly the decision making tends to flow at my tables; without counting clarification questions!
Yesterday at 2:13 AM
Z
zakael19
replied to the thread
What is "railroading" to you (as a player)?
.
5 seconds or whatever to make a decision is not "you have 5 seconds to speak." The players in my PBTA games generally make a decision...
Yesterday at 1:10 AM
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
City Supplements - What do we like?
with
Like
.
In the Wildemount book each town gets like half a page or a page IIRC. If it were a supplement for say...Sharn, i would love about the...
Monday at 10:38 PM
Z
zakael19
reacted to
Aldarc's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As a GM, I prefer systems where I'm not required to set the difficulty of a task of players according to some arbitrary number of...
Monday at 10:21 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I really like die pool systems. Adding and subtracting dice is nice tactile way to handle modifiers. Better yet, I like die pool systems...
Monday at 10:21 PM
Z
zakael19
reacted to
definiteFreakyFishGuy's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
In Sundered Isles (Ironsworn: Starforged expansion), there is an optional rule that (I think) does exactly what you are talking about...
Monday at 10:21 PM
Z
zakael19
replied to the thread
City Supplements - What do we like?
.
Your outline above sounds good, and coming from the OSR-adjacent direction I think you’re already primed to go usable information dense...
Monday at 8:59 PM
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
City Supplements - What do we like?
with
Like
.
In the Wildemount book, each settlement has a short writeup that actually makes the town or city usuable and interesting. I would love...
Monday at 8:18 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
This is a common complaint about city sourcebooks. I think it has to do with the design goals of city supplements being quite diverse...
Monday at 8:18 PM
Z
zakael19
replied to the thread
City Supplements - What do we like?
.
As somebody running a game using the NCS right now, it has nowhere near the scaffolding of, say, Doskvol to really bring the city to...
Monday at 7:15 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
Blank space is one of my core design goals for Ashalom. I want to provide lots of cool ideas and evocative detail, but I don't want to...
Monday at 7:14 PM
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