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zakael19's latest activity
Z
zakael19
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It does so explicitly because with the exception of things like “rivals” that use trimmed down powers and are presented in the fiction...
Oct 11, 2025
Z
zakael19
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Considering that literally every "modern" game I've seen come out this year has been explicit about the separation between PC and NPC...
Oct 11, 2025
Z
zakael19
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Fulfilling my desires? I am only telling you about my approach in this thread and expressing my own disinterest in whether people like...
Oct 11, 2025
Z
zakael19
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
Maybe another thread for rehashing How to Play Blades in the Dark?
Oct 11, 2025
Z
zakael19
replied to the thread
Fabula Ultima general thread [+]
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Gotcha, that would explain the sad. Neo-narrative? Lmao
Oct 11, 2025
Z
zakael19
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
I think that Ema comes from the perspective that Neo-Trad is still "traditional." For example, Cypher System and a lot of Free Leagues...
Oct 11, 2025
Z
zakael19
replied to the thread
Fabula Ultima general thread [+]
.
heh, fair. I guess we don’t really have a good “bin” for whatever it is that FU/DH/DW2 are trying to do. A bridge between more classic...
Oct 11, 2025
Z
zakael19
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
You're supposed to embrace the chaos and collapse. Seriously, that's the point of the game. I think we tried to hammer home how the...
Oct 11, 2025
Z
zakael19
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Sure, I was just pointing out specific examples of intentional design attempts to do exactly what the OP was positing that exist.
Oct 11, 2025
Z
zakael19
replied to the thread
Fabula Ultima general thread [+]
.
The thought comes to me that you could grab all the non-mechanical aspects of this and directly use it with Daggerheart mechanical...
Oct 11, 2025
Z
zakael19
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
INTRODUCTION, PART 1 We get a brief introduction telling us what this game is about and what are JRPGs (with examples). If you know...
Oct 11, 2025
Z
zakael19
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I don't see that in the same vein as the ones I linked though, it's still mostly 5e generic but + stuff right? The 4 I linked are doing...
Oct 11, 2025
Z
zakael19
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here I disagree. I think that as with many things in Daggerheart there are multiple reasons they aren't always on. From a simple...
Oct 11, 2025
Z
zakael19
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I would put reaction tables, in particular, as a design element intended to facilitate "play to find out what happens" and "emergent...
Oct 11, 2025
Z
zakael19
reacted to
Aldarc's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
Yeah. In fact, I think that Ema has the opposite approach of a JRPG programmer. A lot of their play principles are coming from the...
Oct 11, 2025
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