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zakael19's latest activity
Z
zakael19
reacted to
EpicureanDM's post
in the thread
Best practices for easy-to-run modules [+]
with
Haha
.
Yeah, this is the right idea. (I'd still like to see more game-talk in it, but my memory of Trophy suggests there's not much to the...
Nov 21, 2025
Z
zakael19
replied to the thread
Best practices for easy-to-run modules [+]
.
While not all of Trophy: Gold's organization is amazing, I like how many of the Incursions (its version of a dungeon scenario thing)...
Nov 21, 2025
Z
zakael19
reacted to
EpicureanDM's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Great idea to put the DC of locked doors directly on the map. I wasn't confused at all because I read the map's key. ;) The Overview...
Nov 21, 2025
Z
zakael19
replied to the thread
Draw Steel General Thread [+]
.
Ah, so like Greek heroes and not heroic fantasy heroes.
Nov 20, 2025
Z
zakael19
reacted to
Libertad's post
in the thread
Draw Steel General Thread [+]
with
Like
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Almost done reading Draw Steel: Heroes. Only have two chapters left covering the Gods/religion and Gamemastering. Haven't had the...
Nov 20, 2025
Z
zakael19
reacted to
mamba's post
in the thread
Draw Steel General Thread [+]
with
Like
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I am not sure I would let anyone in that apparently is incapable of getting in when they threaten me and drag around dead bodies. Seems...
Nov 20, 2025
Z
zakael19
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
A format I've used for area descriptions is: First Glance: (what they see when they first look in the door; VERY brief) Closer...
Nov 20, 2025
Z
zakael19
reacted to
Fenris-77's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Beginner GMs need some safety net, so adventures designed specifically to scafford new GMs will have features and details that other...
Nov 20, 2025
Z
zakael19
reacted to
Fenris-77's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
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I spend a lot of time on layout to try and make my adventures as easy to run as possible. One thing that I think is helpful there is to...
Nov 20, 2025
Z
zakael19
reacted to
DrJawaPhD's post
in the thread
D&D 5E (2024)
GMs: How long should it usually take to go from level 1 to 4?
with
Like
.
As a couple examples from Sly Flourish's webpage: 2018 poll of 2444 respondents found 56% use Milestone vs 26% use XP (and 18% other)...
Nov 19, 2025
Z
zakael19
replied to the thread
D&D 5E (2024)
Lorwyn: First Light Released on D&D Beyond
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Storage is cheap, compute is not.
Nov 19, 2025
Z
zakael19
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Lorwyn: First Light Released on D&D Beyond
with
Like
.
RPG books are reference books, with functional illustrations like maps and tables. You don't want it to resize.
Nov 19, 2025
Z
zakael19
reacted to
djotaku's post
in the thread
ToV
Sell Me on Tales of the Valiant
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Like
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Don't know if the OP still cares since this was started in January, but here's my take - about 2 sessions away from finishing a homebrew...
Nov 19, 2025
Z
zakael19
reacted to
Sacrosanct's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
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One of the big challenges I as a small time publisher has with the digital/physical approach is you basically have two completely...
Nov 19, 2025
Z
zakael19
replied to the thread
Best practices for easy-to-run modules [+]
.
When I re-wrote Curse of Strahd in Legendkeeper, I did this with the keyed maps. Like many digital tools, it has the ability to link...
Nov 19, 2025
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