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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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zakael19's latest activity
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zakael19
reacted to
Retreater's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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Like
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My players often resort to tag teams when they're facing adversaries that are generating clocks. For example, I think the Medusa will...
Jan 16, 2026
Z
zakael19
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
.
Your experience is so wildly different from mine it's baffling. If you're not playing with a large group (both of mine are 4 PCs) I'm...
Jan 16, 2026
Z
zakael19
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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That's a good point. I can definitely see the difference between the GM creating a mass of stuff for players to pick and choose from...
Jan 16, 2026
Z
zakael19
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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In my experience, they are certainly connected. I don't think that makes it a necessity. One can have a player-driven game that is an...
Jan 16, 2026
Z
zakael19
replied to the thread
What Is Your Favorite Linear Adventure/Campaign
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Yes, there's a good bit of work out there on moving it to 5e. ...I've also had the thought it would make a good Campaign Frame for DH...
Jan 16, 2026
Z
zakael19
reacted to
Lidgar's post
in the thread
What Is Your Favorite Linear Adventure/Campaign
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Like
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Age of Worms and Red Hand of Doom are both really good.
Jan 16, 2026
Z
zakael19
reacted to
Tigris's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
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Like
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Of course 4E is not for everyone, but one thing 4E was is it being honest. 4E did not try to use any illusion of choice. It presented...
Jan 16, 2026
Z
zakael19
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Right, I think this ties back to my post a few pages ago. If what you're doing is basically pre-creating a big swathe of content for...
Jan 16, 2026
Z
zakael19
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all...
Jan 16, 2026
Z
zakael19
reacted to
pemerton's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
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Like
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In my case, I read out to my players the brief account of the people of the Realm, which includes this: SEERS • Those who understand...
Jan 16, 2026
Z
zakael19
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yeah, and when abstract a "Site" out to a nodal-style collection of related scenes as a framework, it's pretty easy to spin this sort of...
Jan 16, 2026
Z
zakael19
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Site-crawling can also be done improv-style. I just generally frame it as "Ok, who built this? What were they using it for? Who is...
Jan 16, 2026
Z
zakael19
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Just to "yes, and" this with a commercial product that I keep returning to, this is more or less what the Neverwinter Campaign Setting...
Jan 16, 2026
Z
zakael19
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox...
Jan 16, 2026
Z
zakael19
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I don't play online. Honestly I have no idea how to work all that kind of stuff. The basics of prep is to get the players to setup a...
Jan 16, 2026
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