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zakael19's latest activity
Z
zakael19
replied to the thread
D&D General
Dungeons of Drakkenheim Experiences?
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Moderate prep, keeping track of the factions and stuff is going to take some setup. Individual locations are laid out pretty well to...
Monday at 12:27 AM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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If your player characters have strong innate goals and objectives, you place situations around them with no expectation of how they play...
Monday at 12:15 AM
Z
zakael19
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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The emphasis is on 'play to find out' and who is doing the finding out - it should also include the GM. If you are a player in...
Sunday at 10:25 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Well, if the players are sitting down to play an Adventure Path I hope they're excited to engage with that! But I think it's generally...
Sunday at 10:24 PM
Z
zakael19
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think this is absolutely one part, yes. So "play to find out" contrasts with Adventure Paths, metaplot, etc. I think the other part...
Sunday at 10:23 PM
Z
zakael19
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The first RPG I know of to use the phrase "play to find out" is Apocalypse World. It appears on pp 108-9 of the rulebook: AGENDA • Make...
Sunday at 10:09 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The core of the ideas is that you don't have like, a chain of plot and events set out. You don't have "the PCs must do A, and then at...
Sunday at 10:01 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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You play to find out the answer to things. No idea where you're coming from here. Pretty much every game that builds "play to find...
Sunday at 9:54 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Not true at all. You can't play to find out something if the GM doesn't have some idea of what's at stake! If you say "An army is...
Sunday at 8:48 PM
Z
zakael19
reacted to
Committed Hero's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Dynamic antagonists and things happening offstage don't violate "play to find out" (unless they are invulnerable to PC input, I...
Sunday at 8:43 PM
Z
zakael19
reacted to
ffanxii4ever's post
in the thread
Draw Steel General Thread [+]
with
Like
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There's no one class or mechanic that covers all of these things. As zakael19 mentioned, a lot of these are built into the various...
Saturday at 12:13 AM
Z
zakael19
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
No 5.5 AP Yet?
with
Like
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I think the adventure anthologies are usually better received than the big honking adventure paths (other than Curse of Strahd).
Friday at 10:03 PM
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zakael19
reacted to
Old Fezziwig's post
in the thread
Generative resolution
with
Like
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The text actually uses both obstacles (in its common usage) and Obstacles. For instance: "The GM starts the game with his turn. He gets...
Friday at 10:02 PM
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zakael19
reacted to
Ruin Explorer's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
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Yeah exactly. There are so many games which have complexity in completely the wrong places. Often it's not even subjectively wrong as in...
Friday at 8:49 PM
Z
zakael19
replied to the thread
Crows Officially Announced by MCDM
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Yeah, the blog is pretty full of the idea that this is "what if we made the kinda OSR-esque / dungeon looting game we want to with our...
Friday at 3:47 PM
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