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zakael19's latest activity
Z
zakael19
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
My clocks are better than yours, so I'm pretty sure that the guard filled yard you describe is actually mine rather than yours.
Tuesday at 7:04 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Ohhh nooo, my cloooccckkkssssssss
Tuesday at 6:54 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
But I can't get any more fiction into my fiction first gameplay, I had to unload it all to clocks!
Tuesday at 6:49 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes,there is a way to avoid that mechanically, but at some point I'm getting into "explain the entirety of BITD's rules" which gets a...
Tuesday at 6:47 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
But filling clocks is never the goal of play, it's just a way to track what's happening. Actions and consequences are always far more...
Tuesday at 6:39 PM
Z
zakael19
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I don't think there's anything wrong with a mechanism that puts mechanical pressure on the players to ablate the pressure soon or suffer...
Tuesday at 6:39 PM
Z
zakael19
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm not quite sure why the mechanical play of "Set up as many clocks as possible, and finish the job just before any/all of them tick...
Tuesday at 6:35 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
That might be ideal, but it simply isn't practical in terms of actual play. I can see why from a distance and mostly not informed by...
Tuesday at 6:35 PM
Z
zakael19
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The torch timer from Shadowdark is essentially (and somewhat obviously) just a clock mechanic. I could use Blades clocks in exactly the...
Tuesday at 6:33 PM
Z
zakael19
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I’m not a huge fan of the Threat Roll stuff from Deep Cuts, but I like that it works for some folks. I try to always establish the...
Tuesday at 6:33 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
One of many things I love about Deep Cuts is basically getting rid of Controlled as reason to roll dice. Just pay a cost at that point...
Tuesday at 4:38 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I can't parse this. Games like blades in teh dark are very concretely goal oriented: you need to have a declared goal/objective before...
Tuesday at 4:11 PM
Z
zakael19
replied to the thread
D&D General
Dungeons of Drakkenheim Experiences?
.
Oh, I'll echo this from my experience as a player. We didn't have a unified session 0 and wound up with competing motivations in an...
Tuesday at 3:59 PM
Z
zakael19
reacted to
orangefruitbat's post
in the thread
D&D General
Dungeons of Drakkenheim Experiences?
with
Like
.
I ran DoD until level 8 or so where the campaign petered out due to real-life issues. For the most part, my platers really enjoyed it...
Tuesday at 3:58 PM
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
So that discussion is core to the mechanical design of the game and the way in which it's played. The player is always making...
Tuesday at 3:56 PM
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