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zakael19's latest activity
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
Ohhhh yeah I do like conditions that impose like disadvantage directly to attributes.
Feb 27, 2026
Z
zakael19
reacted to
JohnSnow's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
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The nice part about off-turn actions (whether reactions or just a more flexible action economy) is that they keep people engaged...
Feb 27, 2026
Z
zakael19
reacted to
Staffan's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
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Draw Steel does something similar. Attacks are resolved using a "power roll" of 2d10+stat (which usually starts at 2 and hits 5 at max...
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
Hey, same hat. I think that tying a lot of things to Hope / Stress puts some bounds on Reaction type stuff. Vuln does a good job...
Feb 26, 2026
Z
zakael19
reacted to
JohnSnow's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
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I've been noodling over some of the conditions that exist in various games and think you could probably boil most of them down to a...
Feb 26, 2026
Z
zakael19
replied to the thread
D&D General
Using Paladin and Warlock to Remake Bard (+)
.
Who quite literally Satire Curse people to death in legend. Vicious Mockery is possibly the most historical bardic thing carried...
Feb 26, 2026
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
D&D General
Using Paladin and Warlock to Remake Bard (+)
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Like
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The bard is defined by figures like the mytho-historical Irish fili, Gaelic and Brithonic bards, and Scandinavian and Germanic skops and...
Feb 26, 2026
Z
zakael19
reacted to
doctorbadwolf's post
in the thread
D&D General
Using Paladin and Warlock to Remake Bard (+)
with
Like
.
Okay so the + is just basically, I don't need to know how much you think the basic idea or premise sucks or how Bards are already really...
Feb 26, 2026
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
Hmm. So the renown in CS6 is per PC, not group based. I'm not sure I want to do renown on an individual basis. I like the Blades version...
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
Yeah, it's pretty much all "epic fantasy" or similar stuff all the time. I think that's great and fine, and it's working very well for...
Feb 26, 2026
Z
zakael19
reacted to
JohnSnow's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
My biggest issue with Daggerheart (beyond worrying its themes are as prone to debate as those in Legend in the Mist) is one of tone and...
Feb 26, 2026
Z
zakael19
replied to the thread
Let's Talk About Core Game Mechanics
.
I’m playing around with a lower-“power” DH hack. I really like the Duality Dice / Hope / Fear / HP + Stress + Armor core, but I’d prefer...
Feb 26, 2026
Z
zakael19
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Damage Thresholds have been around forever. When I see them trip people up in DH (and I am not saying this is you zakael19) I can...
Feb 26, 2026
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
My current thought, which I'll actually be working on this evening once I'm done marking, is to begin with a two-level reputation...
Feb 26, 2026
Z
zakael19
reacted to
500 Toads's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
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shrug GM rolls for NPC offense, players roll for PC defense where applicable. GM rolling introduces a fair bit of variability and...
Feb 26, 2026
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