FWIW, that's my favorite version of the OD&D rules too, and I agree that it would be difficult to play a magic-user with a very low intelligence using those rules. I still like rolling ability scores in order though, and find that it encourages some very cool role-playing, especially in the case...
Tony, you touch on some interesting points. I think it's a mistake to conflate all versions of "Basic" D&D as having the same sense of purpose. The first "Basic" D&D (Holmes) was in fact a simplified version, designed to be an introduction to D&D, after which players were expected to move on to...
In the Original three OD&D books there are no such rules whatsoever, as far as I recall. The chance to know spells was introduced as an optional rule in the Greyhawk supplement, and those Greyhawk rules extended all the way down to a 3 intelligence for magic-users. Further restrictions were not...
This isn't really the case in OD&D. It is the case with later editions, which rely much more heavily upon stats, and character build in general for success. In OD&D, a well-played magic-user with a 9 intelligence can be just as effective as anyone. And therein lies the beauty :)
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