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Zardnaar's latest activity
Zardnaar
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
.
Yeah I watched his Rogue video and wasn't impressed. It was a very narrow builds as well. Im thinking rogue as a striker similar to...
Oct 14, 2025
Zardnaar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The modularitybis there. Hard core forum users didnt like it. They heard what they wanted to hear. 5.5 not so much.
Oct 14, 2025
Zardnaar
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
cRPGs tend to do tbe work for you. And the boat parts a mini game.
Oct 14, 2025
Zardnaar
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
.
Yeah level 11. Ironically was theory crafting a new rogue similar idea. But liwer hp as well. What rate should rogue sneak attack...
Oct 14, 2025
Zardnaar
replied to the thread
D&D General
Two Simple Ways to Make Combat More Engaging
.
Yeah i lije putting in more effort for boss/important fights. Mire stuff to jeep track of or draw on map.
Oct 14, 2025
Zardnaar
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary...
Oct 14, 2025
Zardnaar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
They did make that gane. You didnt. Disconnects on you:) Look at it thus way. No WorC effort you dont get youre preferred option either.
Oct 14, 2025
Zardnaar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Not bad not bad;).
Oct 14, 2025
Zardnaar
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
So here's what I'm thinking would be a decent place for the kind of powers the different classes get to pull out: Martials get 4...
Oct 14, 2025
Zardnaar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Cool see what he comes up with. Its the old simple-complex thing.
Oct 14, 2025
Zardnaar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Aware. And the players are coming from.......
Oct 14, 2025
Zardnaar
replied to the thread
D&D General
Chef feat should be an origin feat
.
+6 or 9 spell DC or 2d6 per attack?
Oct 14, 2025
Zardnaar
reacted to
ECMO3's post
in the thread
D&D 5E (2024)
The Great Wizard Extinction.
with
Like
.
The problem with low level troops in 3.5E is bounded accuracy and damage resistance. Creatures that were much lower level were no...
Oct 14, 2025
Zardnaar
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
.
Yeah im not opposed to auto scaling damage spells. They haven't been an issue for 25 years.
Oct 14, 2025
Zardnaar
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
.
You forgot absorb elements and silvery barbs. Shield is why I dont use spell points in 5E. Highest level spell slot+shield spam.
Oct 14, 2025
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