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zarionofarabel's latest activity
zarionofarabel
reacted to
zakael19's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
well this thread spurred me into grabbing the full copy of the game and proposing it to the group of folks I do a lot of short trials of...
Monday at 4:46 PM
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they...
Monday at 4:02 AM
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
On the internet!?!?!?!?!?!?!?!?!?!?!?!?!?!?
Sunday at 1:23 AM
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to...
Saturday at 8:21 PM
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Uh...not the people I play with. I haven't had something like that happen since the early 90s.
Saturday at 2:47 AM
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
The advantage and/or inspiration to which you are referring is a reward to the player for what the GM considers positive behavior. It...
Friday at 11:25 PM
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
This will probably make me sound like a dummy, but that's normal for me... I'm not sure I understand what you mean. Is it possible for...
Friday at 9:09 PM
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Say rather that all that reads as "meta" to me, as in unconnected to the setting in which play takes place. It is a level above the PC...
Friday at 9:05 PM
zarionofarabel
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Wow
.
I think Micah is talking about diagetic rewards -- that is, following a characters motivations leads to rewards in the fiction, not on...
Friday at 7:21 PM
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
But, Inspiration and Advantage are mechanical effects, aren't they? Those are both mechanical things. So called "setting stuff" would be...
Friday at 7:12 PM
zarionofarabel
reacted to
Tonguez's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Inspiration, Advantage, Bonus XP As to Why - It incentivises players to proactively pursue goals
Friday at 7:07 PM
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Just because there's a high stakes situation simmering away in the background doesn't mean the PCs have to specifically engage with it...
Friday at 6:30 PM
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I run player driven campaigns pretty much exclusively. There can be GM driven segments if the players actively pursue such things, but...
Friday at 6:29 PM
zarionofarabel
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Even in a player-driven game, it's still the GM's role to determine complications and to frame opposition to the player's goals. The...
Friday at 5:53 PM
zarionofarabel
reacted to
pemerton's post
in the thread
How does your group handle an absent player?
with
Like
.
It depends on the game. Eg in our Traveller game, the character are all part of a ship's crew, and so are all "there" where the ship is...
Thursday at 9:29 AM
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