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zarionofarabel's latest activity
zarionofarabel
reacted to
TwoSix's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I would generalize further and say that any campaign that starts with the GM having an endpoint in mind (barring a TPK) is a railroad...
Aug 20, 2025
zarionofarabel
reacted to
NN's post
in the thread
D&D General
The Great Railroad Thread
with
Haha
.
The way to stop players disintegrating the expositing dying villian is to tell them “exposition incoming, do not interrupt”. You can use...
Aug 20, 2025
zarionofarabel
reacted to
payn's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Not always, and I wish folks wouldn't make such blanket assumptions. A linear adventure can encompass far more than that. Often, there...
Aug 20, 2025
zarionofarabel
reacted to
bloodtide's post
in the thread
D&D General
The Great Railroad Thread
with
Like
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This does not feel like Railroading. Just about all published adventure modules have a couple different settings, like a swamp or a...
Aug 20, 2025
zarionofarabel
replied to the thread
D&D General
The Great Railroad Thread
.
Yes! Yes I would! I would also champion players trying to take the biggest duce they possibly could! 😁 I often see the argument that...
Aug 20, 2025
zarionofarabel
reacted to
Crimson Longinus's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
As long as there is no long range teleportation (which I tend to ban,) there is simply rather limited amount of places the PCs can get...
Aug 19, 2025
zarionofarabel
replied to the thread
D&D General
The Great Railroad Thread
.
Well, my personal take is probably odd, but as far as I can tell by what is described as what actually happens at the table, is that a...
Aug 19, 2025
zarionofarabel
reacted to
overgeeked's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Yep. Best sign of a railroad. Being told you have agency when you have none. So much better to actually have choices that matter. What a...
Aug 19, 2025
zarionofarabel
reacted to
overgeeked's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Like most of these terms we spend so much time arguing about, railroading is fairly easy to define. Most of the arguments come from...
Aug 19, 2025
zarionofarabel
replied to the thread
D&D General
The Great Railroad Thread
.
If the GM needs to do something to keep the players "on track" well then...there's tracks...which a train runs on...so...
Aug 19, 2025
zarionofarabel
reacted to
Seramus's post
in the thread
D&D General
The Great Railroad Thread
with
Haha
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"When you do things right, people won't be sure you've done anything at all". -- Bender, or God, probably.
Aug 19, 2025
zarionofarabel
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
with
Like
.
Yeah. I've definitely been there. I fluctuate between utterly minimalist rules and pure narrative to something like Marvel Super Heroes...
Aug 16, 2025
zarionofarabel
reacted to
Ruin Explorer's post
in the thread
What makes a successful superhero game?
with
Like
.
Yeah I'd classify HERO as leaning more gamist/tactical than simulationist, whereas GURPS Supers was simulationist, because GURPS...
Aug 16, 2025
zarionofarabel
replied to the thread
What makes a successful superhero game?
.
I'm not super familiar with a lot of different superhero TTRPGs as it's not really my genre of choice. I do think the more "simulation"...
Aug 16, 2025
zarionofarabel
reacted to
Zil's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
I remember reading somewhere that the origins of The Expanse were in a long running Traveller game. Traveller always leaned towards...
Aug 15, 2025
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