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zarionofarabel's latest activity
zarionofarabel
reacted to
Reynard's post
in the thread
Let's Talk About Our Year In TTRPGs
with
Like
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I really like the "Price Is Right" d20 roll (highest without going over) as a way to gauge success and have considered yoinking it foer...
Dec 17, 2025
zarionofarabel
reacted to
Dannyalcatraz's post
in the thread
Making Modern Communication Work in Horror Games
with
Haha
.
Another way to use technology in modern horror: you shop online to get weapons & supplies delivered to you via Amazon drones!* Of...
Dec 17, 2025
zarionofarabel
reacted to
Dannyalcatraz's post
in the thread
Making Modern Communication Work in Horror Games
with
Like
.
Expanding on this: smart phones can make all kinds of noise. Besides phone calls, there’s alerts for texts, emails, alarms, reminders...
Dec 17, 2025
zarionofarabel
reacted to
DrunkonDuty's post
in the thread
How do you like to start a campaign
with
Haha
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Wouldn't touch Imperial with a ten foot pole.
Dec 17, 2025
zarionofarabel
replied to the thread
The "math" of RPGs
.
I'm no good at the math thing, but does a single die even have a "average" result, mathematically. I know that like 3d6 has a bell...
Dec 17, 2025
zarionofarabel
reacted to
Retros_x's post
in the thread
The "math" of RPGs
with
Like
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Interestingly enough I enjoy videogames much more that don't do scaled leveling too. I was really annoyed by the scaling in Bethesda...
Dec 16, 2025
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
That's probably the easiest way! I know that was one of the primary motivatiors for why Star Wars became the main game I ran in my...
Dec 15, 2025
zarionofarabel
reacted to
Bae'zel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Oof long thread. In my experience over the decades, one of the few things that makes players care about the lore is if the game is...
Dec 15, 2025
zarionofarabel
replied to the thread
The "math" of RPGs
.
I'm definitely in the camp where combat encounters tend to be an organic thing whose particulars are decided by the narrative. I don't...
Dec 15, 2025
zarionofarabel
reacted to
Bill Zebub's post
in the thread
Making Modern Communication Work in Horror Games
with
Haha
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Oh I thought we were talking about make-believe. But if you’re into realism, sure…
Dec 15, 2025
zarionofarabel
reacted to
SableWyvern's post
in the thread
The "math" of RPGs
with
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In 40-odd years I have found there is one way, and one way only, to do this reliably -- get a feel for the game and your group and learn...
Dec 15, 2025
zarionofarabel
replied to the thread
Making Modern Communication Work in Horror Games
.
Or, you know, just the government itself, no shadowy group needed in most cases...
Dec 15, 2025
zarionofarabel
replied to the thread
Tell me about the RPG section of your local game store
.
A decent boardgame section with an fair selection of different games. A huge used novel section. A huge Warhammer minis section. A small...
Dec 15, 2025
zarionofarabel
replied to the thread
How do you like to start a campaign
.
In my way back when times I ran a few D&D games that didn't have all of the niche roles filled. It is a running joke, or cliche, that...
Dec 14, 2025
zarionofarabel
reacted to
prabe's post
in the thread
How do you like to start a campaign
with
Like
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So, "people getting talked into playing something they don't want to play" is a table thing, not a game thing. It can absolutely happen...
Dec 14, 2025
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