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zarionofarabel's latest activity
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
The advantage and/or inspiration to which you are referring is a reward to the player for what the GM considers positive behavior. It...
Jan 9, 2026
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
This will probably make me sound like a dummy, but that's normal for me... I'm not sure I understand what you mean. Is it possible for...
Jan 9, 2026
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Say rather that all that reads as "meta" to me, as in unconnected to the setting in which play takes place. It is a level above the PC...
Jan 9, 2026
zarionofarabel
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Wow
.
I think Micah is talking about diagetic rewards -- that is, following a characters motivations leads to rewards in the fiction, not on...
Jan 9, 2026
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
But, Inspiration and Advantage are mechanical effects, aren't they? Those are both mechanical things. So called "setting stuff" would be...
Jan 9, 2026
zarionofarabel
reacted to
Tonguez's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Inspiration, Advantage, Bonus XP As to Why - It incentivises players to proactively pursue goals
Jan 9, 2026
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Just because there's a high stakes situation simmering away in the background doesn't mean the PCs have to specifically engage with it...
Jan 9, 2026
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I run player driven campaigns pretty much exclusively. There can be GM driven segments if the players actively pursue such things, but...
Jan 9, 2026
zarionofarabel
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Even in a player-driven game, it's still the GM's role to determine complications and to frame opposition to the player's goals. The...
Jan 9, 2026
zarionofarabel
reacted to
pemerton's post
in the thread
How does your group handle an absent player?
with
Like
.
It depends on the game. Eg in our Traveller game, the character are all part of a ship's crew, and so are all "there" where the ship is...
Jan 8, 2026
zarionofarabel
replied to the thread
How does your group handle an absent player?
.
This ☝️
Jan 7, 2026
zarionofarabel
reacted to
Sacrosanct's post
in the thread
How does your group handle an absent player?
with
Love
.
Jan 7, 2026
zarionofarabel
reacted to
Morrus's post
in the thread
How does your group handle an absent player?
with
Haha
.
We have a formal HR process, starting with verbal warnings, escalating to written warnings, before the final sanction, which is ejection...
Jan 7, 2026
zarionofarabel
replied to the thread
D&D General
Best D&D Setting?
.
I can do that in Greyhawk.
Jan 6, 2026
zarionofarabel
reacted to
SteveC's post
in the thread
Why do you play games other than D&D?
with
Like
.
I don't think you can say it better than this. I have almost 50 years in gaming. A ton of that is in D&D. There are so many things to do...
Jan 4, 2026
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