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zarionofarabel's latest activity
zarionofarabel
reacted to
Retreater's post
in the thread
What Systems Could Use More Attention?
with
Haha
.
You know - as an April Fool's episode - I was considering it.
Jan 15, 2026
zarionofarabel
reacted to
Morrus's post
in the thread
What Systems Could Use More Attention?
with
Sad
.
That Dungeons & Dragons doesn't get much attention. Somebody should really give it a break and let it have some coverage!
Jan 15, 2026
zarionofarabel
reacted to
Starfox's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I've been playing Blades in the Dark lately, and a D&D-esque hack of it I wrote myself. It is very open to player initiatives, and very...
Jan 15, 2026
zarionofarabel
reacted to
zakael19's post
in the thread
Mythic Bastionland - initial impressions, and making a Realm
with
Like
.
well this thread spurred me into grabbing the full copy of the game and proposing it to the group of folks I do a lot of short trials of...
Jan 12, 2026
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they...
Jan 12, 2026
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
On the internet!?!?!?!?!?!?!?!?!?!?!?!?!?!?
Jan 11, 2026
zarionofarabel
replied to the thread
What makes setting lore "actually matter" to the players?
.
I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to...
Jan 10, 2026
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Uh...not the people I play with. I haven't had something like that happen since the early 90s.
Jan 10, 2026
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
The advantage and/or inspiration to which you are referring is a reward to the player for what the GM considers positive behavior. It...
Jan 9, 2026
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
This will probably make me sound like a dummy, but that's normal for me... I'm not sure I understand what you mean. Is it possible for...
Jan 9, 2026
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Say rather that all that reads as "meta" to me, as in unconnected to the setting in which play takes place. It is a level above the PC...
Jan 9, 2026
zarionofarabel
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Wow
.
I think Micah is talking about diagetic rewards -- that is, following a characters motivations leads to rewards in the fiction, not on...
Jan 9, 2026
zarionofarabel
replied to the thread
When Player Driven Adventures Don't Pan Out
.
But, Inspiration and Advantage are mechanical effects, aren't they? Those are both mechanical things. So called "setting stuff" would be...
Jan 9, 2026
zarionofarabel
reacted to
Tonguez's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Inspiration, Advantage, Bonus XP As to Why - It incentivises players to proactively pursue goals
Jan 9, 2026
zarionofarabel
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Just because there's a high stakes situation simmering away in the background doesn't mean the PCs have to specifically engage with it...
Jan 9, 2026
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