Recent content by zarionofarabel

  1. zarionofarabel

    What TTRPGs Excel At Not Having Combat?

    Oh yeah! Totally forgot about Smallville, that's a great suggestion!
  2. zarionofarabel

    What TTRPGs Excel At Not Having Combat?

    If you really wanted you could play a 5e game without any combat. It does have a skill list that is comprised of only non-combat skills. While not a very robust list, there are 18 skills, which is 6 more than the average YZE game. Just because a game has rules for combat doesn't mean those rules...
  3. zarionofarabel

    What TTRPGs Excel At Not Having Combat?

    Yeah, it seems the parameters changed. That's why I gave the suggestion that I did about how any system that has a halfway decently robust non-combat skill system can very easily be used to run long term engaging campaigns. As long as the GM is presenting conflicts that are not combat oriented...
  4. zarionofarabel

    What TTRPGs Excel At Not Having Combat?

    Yeah, second for Burning Wheel. Definitely a system I could see running an entire campaign without a single combat encounter and it not being even remotely a problem. I think any game that had a decently robust skill system can be used to run a campaign that isn't combat oriented. The more...
  5. zarionofarabel

    What is your favourite character type, (prof, class etc) And why?

    Whatever the setting equivalent of the mythic chivalrous knight is. A protector of the weak, champion of the oppressed, honorable and virtuous. Either played straight, or sometimes deconstructed as a twist. I just love me the whole "knight in shining armor" trope.
  6. zarionofarabel

    Do you use "voice acting" when you play?

    Okay, cool. Probably the same way I find the "box text" jarring when a GM switches from natural "ad lib" narration to a "set-piece" of narration that has a completely different cadence and tone and feel than the narration they delivered a moment before. I think, if you understand what I just...
  7. zarionofarabel

    Do you use "voice acting" when you play?

    Why? I know that a couple other posters commented this as well and I never asked but for some reason I'm gonna ask you...and anyone else that reads this... Why does it annoy you, or why don't you like it? I mean, I can see someone not wanting to do it themselves, or not feeling comfortable, or...
  8. zarionofarabel

    D&D General Talking Animals

    I've got one sitting on my shoulder as I write this. An African Grey Parrot to be precise. The studies done by Irene Pepperberg and her associates puts my boy's intellect about equivalent to a six year old human toddler, and his emotional temperament about the same as a two year old. He displays...
  9. zarionofarabel

    Do you use "voice acting" when you play?

    Yeah this, totally this, this is great advice as to small things that one can do that really make a difference! One of the things I noticed when watching AP as most are done over like...zoom...or whatever...seem to lack this as people are facing a screen instead of each other. I think I would...
  10. zarionofarabel

    Do you "roleplay" in non-TTRPG Games?

    To put it simply, I can't. I think I see RP more expansively than lots of folks seem to. While I may be able to get close to RP in a CRPG by making consistent dialog choices or quest decisions, to me, it still really isn't RP. For other things like boardgames or wargames the answer is definitely...
  11. zarionofarabel

    Worlds of Design: All in Your Mind

    I use TotM exclusively. Put simply, I have no interest in Miniatures Combat Games, so I don't want my TTRPG sessions to morph into one. I do understand the appeal of using grids and minis, but I find it makes combat far too structured and "chess-like" rather than fluid and cinematic. I've also...
  12. zarionofarabel

    Do you use "voice acting" when you play?

    Mostly to highlight IC from OOC speech. No. I do however employ a "different" voice from my normal everyday talking style so IC language is distinct. I usually only make minor changes so I can have a greater selection of "voices" in case the PCs are interacting with multiple NPCs...
  13. zarionofarabel

    'The best designed, most attractive, and most effective traditional role-playing game I have ever seen'

    Pendragon is a niche within a niche. There aren't any other games, IME, that reinforce the playing a ROLE part of the hobby quite like Pendragon. The specific interactions between Personality Traits, Passions, Glory, and The Winter Phase, literally force the player to portray the ROLE of a...
  14. zarionofarabel

    Worlds of Design: Grounding the Game

    Loosely! Most of the time, not all, but most of the time the only 3 spacial relationships that matter are... 1. Too far away to shoot. 2. Close enough to shoot. 3. Melee. As long as those 3 spacial relationships are tracked, the particulars don't really matter. If there seems to be a...
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