Recent content by zarionofarabel

  1. zarionofarabel

    D&D General The Great Railroad Thread

    Sounds like Torchbearer works alot like MouseGuard. In which case the tension comes from knowing the stakes beforehand, and the consequence of failure even if there is no threat of PC death. Which, as you say, is hard to translate to D&D, or most games for that matter. Heck, as a side note, I...
  2. zarionofarabel

    D&D General The Great Railroad Thread

    Nope, didn't say meaning or consequences. I said tension specifically. Combat without tension is boring for me, and I feel no tension in a combat encounter unless my PC's life is actually in danger. Fiction also includes arcs that are either not completed, or come to an unsatisfying conclusion...
  3. zarionofarabel

    D&D General The Great Railroad Thread

    I don't. That's the point. If my PC is immortal, why bother wasting the time playing out a combat encounter. Just tell me about how my immortal PC once again laid waste to my mortal foes and get on with the game. The whole point of a combat encounter is to feel tension, brought on by the fear...
  4. zarionofarabel

    D&D General Monster Importance in Homebrews?

    7th Sea? Kinda... Maybe...
  5. zarionofarabel

    D&D General Monster Importance in Homebrews?

    I'm usually in the "Schroedinger's Monster" category for most monsters. Unless it actually appears in a session, it's existence is unknown. The exception is certain extremely powerful monsters like Dragons, in which case they are singular and unique, often the only one of their kind in the...
  6. zarionofarabel

    D&D General The Great Railroad Thread

    Yeah...this is why I always have a good conversation with the GM of a game about these kinds of things before agreeing to join a campaign. If the answer includes things like "it's okay to fudge rolls/hp" or "the GM doesn't have to abide by the rules" then I know I won't have any discernible...
  7. zarionofarabel

    Hit points as luck

    Morphine and a Red Bull!
  8. zarionofarabel

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    Combat can be reduced to a single roll if you want it to be. Burning Wheel (or Empires, I don't remember which) has the "Quick And Dirty" option for combat, which does just that, even having options for characters ending up wounded despite succeeding at the roll.
  9. zarionofarabel

    Hit points as luck

    I think it depends on the amount of HP, and how they are utilized. I generally compare PC HP to the kind of damage a mid range weapon does when I classify what HP represents. In D&D, and other similar systems; HP is usually a single pool of points, often in a large numbers relative to weapon...
  10. zarionofarabel

    D&D General The Great Railroad Thread

    The GM Turn is basically the PCs being given "orders" to complete a particular objective. The objective is whatever the GM decides. The conflicts the PCs will face is also whatever the GM decides. I'm not sure, that's what I am wondering. If the GM is free to choose objectives for the PCs to...
  11. zarionofarabel

    Does Your Game Have Random Encounters?

    I decide, on purpose, what the opposition would be based on the momentum of the narrative, but it is not decided until a moment before the combat begins. I'm one of the terrible "make it up on the fly in real time at the table" type GMs. So nothing is scripted per se. However, I rarely use...
  12. zarionofarabel

    Does Your Game Have Random Encounters?

    Non-random unscripted combat.
  13. zarionofarabel

    How Special Are The PCs?

    Like many others, it depends, so I'll break it down a little... In supers games I run, the PCs are far beyond normal folk, and most other superheroes to boot. I always have the PCs as the Avengers or Justice League types. I mean, if I'm going to run a supers game, I want the PCs to be the top...
  14. zarionofarabel

    Daggerheart "Description on Demand" a GM DON'T

    This is true, and despite being someone that likes players who help create narrative beyond what their PC is doing, agree with your sentiment. I think more often than not players are not that interested in engaging in "description-on-demand" as it were. I think that is the primary reason why...
  15. zarionofarabel

    Daggerheart "Description on Demand" a GM DON'T

    How could a game go "off the rails" if there were no rails in the first place?!? That is a strange statement to say the least. 🤔
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