Recent content by zarionofarabel

  1. zarionofarabel

    1 Shot Campaigns, and throw away characters.

    I like to use one-shots as pickup games when members of the group are absent and the regular campaign wouldn't really function properly with said PC missing (which is almost always the way I run campaigns). So I use simple systems, like Mausritter or my absolute new favorite, Mothership...
  2. zarionofarabel

    What Is Your Favorite Linear Adventure/Campaign

    Oh wow, I'm embarrassed I forgot that one. It's the GPC for LotR. 🥺
  3. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    So, this is totally gonna sound like a copout, but players don't choose objectives in a vacuum, which means they almost always have a solution in mind when deciding on a goal. I use whatever they came up with, possibly slightly altered, then try to make it challenging in a meaningful way. If...
  4. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    That's a good point. I can definitely see the difference between the GM creating a mass of stuff for players to pick and choose from being different from the players themselves co-creating things for their PCs to interact with. I think maybe that's why so many people think the GM needs to do an...
  5. zarionofarabel

    What Is Your Favorite Linear Adventure/Campaign

    Does The Great Pendragon Campaign count? If it does then the GPC.
  6. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I'm not sure about the amount of detail needed. I have ran a couple super successful player driven Vampire games, and they are set in a world that has a strangely high amount of detail. 🤭 More serious though, I think you can have a fairly detailed world as long as the players have a hand in...
  7. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I do not do much site based stuff. I was never much of a fan of dungeon crawling. I also don't do minis combat, sticking to systems where combat can be adjudicated using Theater Of The Mind exclusively. That probably makes running improv heavy emergent play style games way easier.
  8. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox games. The play loop for BW is based on a PCs Beliefs, which are a form of goal statements. The GMs job then becomes to create challenges for the PCs to...
  9. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I don't play online. Honestly I have no idea how to work all that kind of stuff. The basics of prep is to get the players to setup a framework for the first few sessions using collaborative setting and PC creation during Session Zero. After that I just make up stuff in real time at the table...
  10. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They also have clear ways for players to complete the objectives they have chosen to pursue. I have talked to a lot of GMs that run scripted plotline games that...
  11. zarionofarabel

    What Systems Could Use More Attention?

    My list. Any game that isn't a version of D&D or one of it's 10,000 derivatives.
  12. zarionofarabel

    What makes setting lore "actually matter" to the players?

    My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they never interacted with any of the events from the movies. They were too busy doing the important stuff!
  13. zarionofarabel

    What makes setting lore "actually matter" to the players?

    On the internet!?!?!?!?!?!?!?!?!?!?!?!?!?!?
  14. zarionofarabel

    What makes setting lore "actually matter" to the players?

    I got V5 a little while ago and I think the lore changes are great! I also think the system changes are top notch too! I can't wait to run a new VtM game! Weee!
  15. zarionofarabel

    When Player Driven Adventures Don't Pan Out

    Uh...not the people I play with. I haven't had something like that happen since the early 90s.
Top