Recent content by zarionofarabel

  1. zarionofarabel

    Why I Hate Skills

    Maybe it's because I've had a "fiction first" approach to TTRPG play long before that ever became a term people used, but the idea of player's deciding when or what to roll, or "fishing" for rolls is anathema in my games. Players describe what their PCs are doing, that's it and that's all. All...
  2. zarionofarabel

    Let's Talk About Metacurrency

    How does one determine what the limit is in regards to how much the GM is allowed to author? What is a good TTRPG that lays out in no uncertain terms what the limit of the GMs authorship ability is? I've read a few games that have GM metacurrency that didn't really have anything to say on the...
  3. zarionofarabel

    Vampire the Masquerade: Love the setting but not the system

    I think if you are worried about tactical combat in a game of VtM you have completely missed the point of what the game is about and why it even exists, really. Sorry, but my recommendation is to play a different game entirely.
  4. zarionofarabel

    Let's Talk About Metacurrency

    Meh. I can take it or leave it, at least on the player side. It can be handy to reinforce the idea that players are allowed authorship rights, but that can be accomplished without metacurrency, so again, meh. I neither like it, nor want it, nor understand why have it for the GM side, as GMs have...
  5. zarionofarabel

    Let's Talk About "Intended Playstyle"

    It depends greatly on the goals the players come up with. If a PCs goal is to explore the world, then exploring the world is not only possible, but required. There is no real restrictions on the goals the players can designate. They can be as short term, practical, and achievable, as you can...
  6. zarionofarabel

    Let's talk about system options versus character options.

    I dislike the bespoke "PC things" in most cases because it creates a rules exception based environment and much of the rules interpretation often becomes implicit rather than explicit. The more "PC things" decided by possessing a particular feat (or whatever) the more rules exceptions there are...
  7. zarionofarabel

    Let's Talk About "Intended Playstyle"

    Player driven sandbox. BW enforces said playstyle by having the primary focus of play being PC Goal Completion, as opposed to the more traditional GM Quest Completion that dominates much of the hobby. While other games can be played using PC Goal Completion as the primary format, they rarely...
  8. zarionofarabel

    Let's Talk About "Intended Playstyle"

    Burning Wheel
  9. zarionofarabel

    Why do so many campaigns never finish? Genuinely curious what others think

    Not even for one moment. Do GMs actually run games they don't want to run? Does that actually happen? I don't know about others, but you could never convince me to run a game I don't absolutely want to run. Why would I use my happy fun time to engage in an activity that won't be fun and won't...
  10. zarionofarabel

    RPGs that you feel trip over their own cool ideas

    Exalted sounds SO awesome, until you look at the system and realize it's extremely crunchy and slow in play. Too bad too cause it sounds AWESOME!
  11. zarionofarabel

    What is "railroading" to you (as a player)?

    Hate to say it, but there are some people that are "unable" to keep up with me in conversation. My solution to that is to not have conversations with them. I apply the same mentality to gaming. I want to enjoy my game time, not use it as social care, or to provide therapy, or anything other than...
  12. zarionofarabel

    What is "railroading" to you (as a player)?

    I don't have a problem with people not wanting to play in a game I'm running though. If someone is unwilling to get on board with how I as GM like to run games, then it's probably better they game elsewhere, is it not? The reverse is also true. If someone wants to play a particular kind of game...
  13. zarionofarabel

    Let's Talk About Core Game Mechanics

    Put me in the d100 roll under camp. It's absolutely perfect having the percentage chance of success written right on the character sheet. Tell me the odds! I also like the d20 roll under as well, though I think the lower granularity can be an issue over very long campaigns if constant growth is...
  14. zarionofarabel

    Most common RPGs of today?

    Second for Mothership, it's a fantastic game!
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