isnt think thats a bit too costly an exchange?? hehe just seems like even though it is a loop hole it seems to put you at a larger disadvantage than just the flanking
but wouldnt you need to be aware of the two opponents to fight back with blind fighting?
also this would just seem easier to just say, "you've already seen them and sticking your head in the sand doesnt make them go away"
~zehaeva
i have but a few questions and few comments ..
first is have you tried this prc out in your own campaign? if so how well did it work ??
second, just looking at the abilities i can see alot of thought has gone into all of it, the potential of abuse has been lessened, in my eyes atleast, by the...
umm .. i might be wrong here but iirc the reason why people in the renaissance stopped wearing heavy armor was the appearance of the flintlock and muskets later on as well ... plate armor does not deflect a lead ball and usually added to the injuries inflicted ... i know its off topic and all...
enless you've been through some calculus and engineering statics/dynamics courses i doubt you could 'accurately' answer this problem ... i wont solve all of it in its infinite niceities to save everyone an head ache of looking at calc but just for starters
room size = 20ftx20ftx10ft =...
and just when i was about to ask if anyone knew of a prestiege class for a wizard for making magic items ... i like it .. its pretty well thought out and interesting .. though i think a lil' flavor text couldnt hurt ...
~Zehaeva