I concede your point.
Though, I don't remember which edition this Elmore rendition of meatball swarm this is from. Did thet add marinara when you learned meatball swarm II? 😆
I still don't like the cards. Unless there is a meatball swarm one.
Novel, and I can see why they're doing great numbers on their Kickstarter. But... I'd rather not let somebody else decide what my Fireball looks like. Theater of the mind, anyone?
I've been guilty in the past of preventing character deaths. These days I'm less interested in writing a grand storytelling game for PCs with elaborate backgrounds. I'd rather get characters with two or three sentence backgrounds and let their stories unfold during play. If they die due to poor...
That's the fundamental reason the OSR speaks to me. In my gaming old-age, I don't care about constantly gaining new abilities. I care mostly about my character's evolution and progression in the campaign world. Who are his friends? What guild or religion is he a part of? What places are there to...
If you buy the Rules Tome, everything from the core books is compiled together in one book. This doesn't include the "advanced classes" or druid & illusionist spells, though.
The separate books are nice as a table reference. You can't beat the organization.