Recent content by zlac

  1. Z

    What makes a good sorcerer?

    for dragonfangs (per target) it's 16 on miss, 16 plus 9 on hit (5 ongoing damage, 55% chance to save = 9 on average) for dazzling ray it's 14 on miss, 28 on hit if you assume 60% "average" to hit reflex and 50% to hit fortitude (harder to hit than reflex...): dazzling ray: 22.4 dragonfang...
  2. Z

    What makes a good sorcerer?

    Yeah, you have a point, poison damage sucks for undead, constructs and most elemental monsters, but not many others. But then again, all you have to do is don't target them. It's not a tough job as you can easily spot that something is undead, construct or elemental, there are plenty of other...
  3. Z

    What makes a good sorcerer?

    Why do you all like dazzling ray so much?:) Assume you have 18 cha and 16 secondary damage ability (yes, I know you have 18&18 or 19&18, but that does not help dazzling ray on this one!) If you hit with dazzling ray, you deal 6d6+7, that's 28 damage on average, and only half if you miss... If...
  4. Z

    Disarm rules

    My thoughts for disarm with just slightly modified grab rules: first you need to grab the opponents weapon Grab (or grab opponent's weapon): standard action, strength vs reflex, no weapon bonus then opponent have a chance to escape in his round next round, use a modified "move a grabbed...
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