I wrote up three side missions for the PCs to break them in at Velkynvelve. Unfortunately, scheduling conflicts have thwarted repeated attempts to start the campaign, so I can't report on how they went. http://www.enworld.org/forum/showpost.php?p=6777838
I am also starting this over the weekend. I was going to make the doors zurkhwood, and the outpost observation window just be a wide opening with a good view of the slave pen. Like the press box at a football field, but with no glass.
I came up with three brief "menial task" missions to...
I don't like about half of the DMG options for madness effects. I'm hoping to come up with enough replacements to make this mechanic interesting, fun, and not offensive before I start running my players through OotA, but I'm having a hard time. Suggestions?
I've been doing it this way since, wow… for over 15 years. My players love-love-love obsessing over character generation options. Not so much min-maxing everything. More like "average-aboveaveraging" it all. And going "all-in" on a third set of scores has led to some truly memorable characters...
4d6, drop the lowest, 6x. Repeat so you have two independent sets of 6 scores. Keep whichever set you prefer, arranging them in any order you wish. Or throw both away and roll a third set that you must use (again, in any order).
I have to add hyphens between the syllables in all the Kuo-Toa words in order to be able to say them (or even read them in my head). Even then, I usually just say the first syllable and let the rest trail off as a blub-blub-gurgle-gurgle mutter. Which actually works well.