(Adventure) The Monestary of Saint Feragon <Judge:Macbeth>

Telerin's shot again) goes astray, whistling off down the corridor to strike a wall.

Kirin waits until her healing is needed, her sicke in hand.

The Orcs act, the Glaive wielderCharging at Rurik. stabbing from 10' away, though missing.

The second Orc Charges right at Sturm, catching the Dwarf with it's black talons (9HP).

Whitefang bites at this Orc, but can't get a proper bite in.

Sturm swings his Scythe, taking off the Orc's head like the tops of so much wheat...<Dead Orc>

Rurik steps in under the glaive swinging his Waraxe in a massive seeep, but he only succeeds in cutting the haft of the glaive intwo <OK, you missed, but that looks cooler>.

Ishmael is now in a position to bring a world of hurt upon that Orc's head, though his warhammer blow fails to do any damage, so tough is the skin of these beasts.

Aranel sends a bolt towards the neares unengaged foe (the Worg), but misses by a fraction of an inch.

The Worg attacks, barreling straight for Sturm, biting him in the arm, but failing to knock him down <7HP>.

The Feral Monks act, the first charging right at Telerin, catching him with a flying kick, it's black talons slashing him <5HP>.

the second monk Charges at Ishmael, though it's blow misses the Paladin.


Initiative Round Two

Telerin 20
Kirin 20
Whitefang 19
Sturm 14
Rurik 12
Ishmael 11
Aranel 10
 

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Round two Map
 

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Uriel said:
Initiative Round Two

Telerin 20
Kirin 20
Whitefang 19
Sturm 14
Rurik 12
Ishmael 11
Aranel 10

uh, kirin should go at the end of the round... Strum's taken two good hits, but if he still looks functional, she will swing at the monk near her instead of healing. If he looks "bad" (game wise down to half hit points or less) she will lose her obscuring mist to cure light on him.
 

Sir Ishmael raises his shield to the monk before him, rearing his warsledge back to deal a mighty blow to his enemy.

"As a hammer upon a gong" his master would say often to him about weapon use.

He mutters these words as he swings, focusing his strength at the cost of accuracy.

[OOC: Power attack 1. Warhammer +3/1d6+3]
 


Kahuna Burger said:
uh, kirin should go at the end of the round... Strum's taken two good hits, but if he still looks functional, she will swing at the monk near her instead of healing. If he looks "bad" (game wise down to half hit points or less) she will lose her obscuring mist to cure light on him.

oOc:He has taken 16 of his 26 HP, so yes, he looks hurt pretty bad.

IC:Kirin steps forward, casting Cure light Wounds upon Sturm <9HP cured, Sturm now down 7HP>.
 

{Sturm hasn't posted a turn yet, so before you rule on the CLW, Uriel, he might rage and recover some hit points that way.)
 

dpdx said:
{Sturm hasn't posted a turn yet, so before you rule on the CLW, Uriel, he might rage and recover some hit points that way.)

OOC: well, technicly, he would go into a adrenaline fueled craze that would allow him to ignore his loss of hit points and battle till he's dead... unless 3.5 changed it, raging is not the same as temporary hit points, they go away at the end.... And kirin is going at the end of the first round, not her old initiative in the second. her init has now moved to either "last" or "right after sturm took the second hit"
 

(Sturm is not raging, as I have a feeling it's better to save that for later than the healing spell.)

As the first orc attacks, Sturm responds quickly, spitting the blood out of his mouth and toward the corpse before it's landed.

"Ye'll have to do better'n that'n 'fore --" but his victory tirade is cut short as the worg catches his arm.

"Grah! Vexin' 'ound!"

Sturm swings his scythe in a large arc toward the beast...
 
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The Ferals snarl and gnash their teeth.

OoC:I didn't want to 'Bump', so...if A-M-G hasn't posted an action by then end of tonight, I'll auto-play him this round.
 

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