shadowlight
First Post
This is the official thread of the January 31st 2004 Detroit Gameday.
I'll edit this post so we can have the schedule posted at the beginning of the thread.
Announcement:
For those of you only checking schedule updates, Mark from Creative Mountain Games has generously offered $20 in CMG products to the winner of a drawing among the Gameday attendees! So sign-up, come, and win some great RPG material!
Morning Games (10:AM - 3
M)
"Lunch" Break(3
M - 4
M)
Afternoon Games (4
M - 9
M)
Location: Pandemonium
Here's a map:
I'll edit this post so we can have the schedule posted at the beginning of the thread.
Announcement:
For those of you only checking schedule updates, Mark from Creative Mountain Games has generously offered $20 in CMG products to the winner of a drawing among the Gameday attendees! So sign-up, come, and win some great RPG material!
Morning Games (10:AM - 3

The Duchess' Tea Party II: Detroit Rock City Version
The game itself is kinda a combination of "How to Host a Murder" and D&D until something big, mysterious, yet clearly foreshadowed happens and then the PCs are all running (and fighting) for their lives. Be prepared to roleplay like crazy, try and ferret out the secrets the other PCs are hiding, and then desparately scramble to stay alive.
GM: Joshua Dyal
System: D&D 3.0
Players:
Are you prepared to enter the Caves of Chaos? Ready kill the kobolds, battle the bugbears, and crush the cultist? Journey back to when dungeons were dungeons, evil lived in caves, and killing-things-and-taking-their-stuff was a way of life. This classic Greyhawk campaign, infused with 3.5 rules and updated with an all new storyline, will challenge both veterans and newcomers alike.
GM: Remathilis
System: D&D 3.5
Players:
Generate up some seafaring characters at 1st level, come up with a story why their aboard the intercoastal vessel West Wind, and prepare for some pirate goodness. Email your characters to me at jjstockdale@hotmail.com
GM: Stockdale
System: D&D 3.0
Players:
The game itself is kinda a combination of "How to Host a Murder" and D&D until something big, mysterious, yet clearly foreshadowed happens and then the PCs are all running (and fighting) for their lives. Be prepared to roleplay like crazy, try and ferret out the secrets the other PCs are hiding, and then desparately scramble to stay alive.
GM: Joshua Dyal
System: D&D 3.0
Players:
1: Shadowlight
2: Quickbeam
3: c a s e
4: Tim A (Shadowlight)
5: Bill (Quickbeam)
6: Tauric
The Keep on the Borderlands 3.52: Quickbeam
3: c a s e
4: Tim A (Shadowlight)
5: Bill (Quickbeam)
6: Tauric
Are you prepared to enter the Caves of Chaos? Ready kill the kobolds, battle the bugbears, and crush the cultist? Journey back to when dungeons were dungeons, evil lived in caves, and killing-things-and-taking-their-stuff was a way of life. This classic Greyhawk campaign, infused with 3.5 rules and updated with an all new storyline, will challenge both veterans and newcomers alike.
GM: Remathilis
System: D&D 3.5
Players:
1: LazarusLong42
2: Kender42
3: runecaster
4: mudpyr8
5: Alex (Quickbeam)
6: Franz (Quickbeam)
Dead Man's Quest2: Kender42
3: runecaster
4: mudpyr8
5: Alex (Quickbeam)
6: Franz (Quickbeam)
Generate up some seafaring characters at 1st level, come up with a story why their aboard the intercoastal vessel West Wind, and prepare for some pirate goodness. Email your characters to me at jjstockdale@hotmail.com
GM: Stockdale
System: D&D 3.0
Players:
1
2
3
4
5
6
2
3
4
5
6
"Lunch" Break(3


Afternoon Games (4


Motor City Infest
It's just another typical mid-January Friday night in downtown Detroit. The Wings are on the ice at JLA playing host to the hated Avs; the North American International Auto Show is underway; the streets are crowded with people on their way to the casinos and Windsor. Your characters are heading to their cars so they can go home after a long day. Sounds simple enough, but then real life horror stories always start with rather banal events don't they?
Players: This game is geared towards novice CoC players, but should provide enough thrills for veterans too. As such, PC's will be created on site to enhance the sense of loss
... but I'll bring some pregens just in case.
GM: Quickbeam
System: d20 Call of Cthulhu
Players:
Hellgate
You've been an escort before -- it isn't an uncommon thing for many adventurers. However, a nobleman must travel 2000 miles in 2 days and has employed you provide security on his journey, security apparently his retinue of guards cannot provide. New players welcome - Come experience the world of Narosia in the Hero System (www.narosia.com).
GM: mudpyr8
System: Fantasy Hero
Players:
Whose sword was this?
Whose sword was this? Why is its blade missing? And why in the nine hells is it babbling about a dragon, a ghost, and a prison full of rare, exotic, and deadly creatures? If you're lucky, you'll find out. If you're unlucky, the dragon will kill you.
Wait a minute... did you say that sword hilt was talking?
Designed (or, at least, loosely thrown together) for 12th-level characters. 32-point buy, standard gold for 12th level.
GM: LazarusLong42
System: D&D 3.5e
Players:
Displaced players from the cancelled M&M game:
It's just another typical mid-January Friday night in downtown Detroit. The Wings are on the ice at JLA playing host to the hated Avs; the North American International Auto Show is underway; the streets are crowded with people on their way to the casinos and Windsor. Your characters are heading to their cars so they can go home after a long day. Sounds simple enough, but then real life horror stories always start with rather banal events don't they?
Players: This game is geared towards novice CoC players, but should provide enough thrills for veterans too. As such, PC's will be created on site to enhance the sense of loss

GM: Quickbeam
System: d20 Call of Cthulhu
Players:
1: Remathilis
2: Joshua Dyal
3: Stockdale
4: Tauric
5: Franz (Quickbeam)
6: A2Z
7: Shaun (A2Z)
2: Joshua Dyal
3: Stockdale
4: Tauric
5: Franz (Quickbeam)
6: A2Z
7: Shaun (A2Z)
Hellgate
You've been an escort before -- it isn't an uncommon thing for many adventurers. However, a nobleman must travel 2000 miles in 2 days and has employed you provide security on his journey, security apparently his retinue of guards cannot provide. New players welcome - Come experience the world of Narosia in the Hero System (www.narosia.com).
GM: mudpyr8
System: Fantasy Hero
Players:
1: Alex (Quickbeam)
2: Shadowlight
3: g33k0 gzus
4
5
6
2: Shadowlight
3: g33k0 gzus
4
5
6
Whose sword was this?
Whose sword was this? Why is its blade missing? And why in the nine hells is it babbling about a dragon, a ghost, and a prison full of rare, exotic, and deadly creatures? If you're lucky, you'll find out. If you're unlucky, the dragon will kill you.
Wait a minute... did you say that sword hilt was talking?
Designed (or, at least, loosely thrown together) for 12th-level characters. 32-point buy, standard gold for 12th level.
GM: LazarusLong42
System: D&D 3.5e
Players:
1: Kender42
2: Skip (Kender42)
3: runecaster
4: Extra Slot for Kender42
5
6
2: Skip (Kender42)
3: runecaster
4: Extra Slot for Kender42
5
6
Displaced players from the cancelled M&M game:
Melissa (Kender42)
Location: Pandemonium
Here's a map:
Attachments
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