Jarval
Explorer
"I think odd might be the word you're looking for." Hestia quips, smiling in return to Brystasia.
"Then the left door it is." Ged ignores Hestia for the moment, taking hold of the door's handle and pulling it open. This door gives much less resistance than the main entrance, swinging open with a slight creaking.
Stepping into the room beyond, Brystasia finds herself in one of the Compass's auditoriums. Dozens of short wooden benches are piled together against the wall to her left, and at the far end of the room stands a stage, a red curtain drawn across it. Like the lobby, this room has a thick layer of dust across the floor, and cobwebs cover most of the vertical surfaces.
As Ged and Hestia follow Brystasia in, the torch's light better illuminates the stage and its curtain. Looking closely, Brystasia notices a patch at the right-hand edge of the curtain free from webbing and dirt.
(OoC: Key to attached map: B = Brystasia, G = Ged, H = Hestia. I'm colour coding by speech colour.)
"Then the left door it is." Ged ignores Hestia for the moment, taking hold of the door's handle and pulling it open. This door gives much less resistance than the main entrance, swinging open with a slight creaking.
Stepping into the room beyond, Brystasia finds herself in one of the Compass's auditoriums. Dozens of short wooden benches are piled together against the wall to her left, and at the far end of the room stands a stage, a red curtain drawn across it. Like the lobby, this room has a thick layer of dust across the floor, and cobwebs cover most of the vertical surfaces.
As Ged and Hestia follow Brystasia in, the torch's light better illuminates the stage and its curtain. Looking closely, Brystasia notices a patch at the right-hand edge of the curtain free from webbing and dirt.
(OoC: Key to attached map: B = Brystasia, G = Ged, H = Hestia. I'm colour coding by speech colour.)
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