The Sceptre of Kings-A Heroic Dwarven Quest

Mohgrym moves into the room and flies up to inspect the source of the light closer. Checking on its origin as best he can, Mohgrym will manifest (freely) detect psionics.
 

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terrick waits a minute to make sure there is not an ambush before coming out of the shadows. he heads up to the trapmaster,

"following the tracks sounds like a good idea, but maybe we should move in spaced out smaller groups in case it is a trap..."
 

Turlough and Terrick move further into the room, listening at the doors.Neither Dwarf nor Svirfneblin hears anything on the other sidesof either door.Denzenai keeps his eyes sharp, standing guard as the Rogues go about their searching.

Elspeth keeps an arrow knocked, her eyes peeled for enemies.
Mohgrym flies up, getting a better look at the lights.
These are similar to those used in other parts of the City, though the illumination is much weaker than elswhere.From what Mohgrym can tell, they are, in fact, dwarvish in origin. Most likely, they have been here for all the centuries since Dwarfs ruled Cuvaghn. Whoever is here must have reactivated them from a dormant state. No psionics are evident in the chamber.

Skezzketh moves silently up, startling Elspeth with his appearance, though she recovers her compsure quickly.

Ghimlod stays in the center of the chamber, stowing his crossbow and taking a wicked Grea hammer from where it sat in a sheath-pouch and keeping his eyes peeled.

From what Terrick and turlough can see, the doors are not trapped in any manner...
 

It is hard getting used to these bracers... Skezzketh thinks as he follows the others, constantly touching them to find the right way to ... listen to its spirit. Somehow, he feels its presence, but it is very strange.

Maybe the words of my teacher can help...

Hear, can't you hear, the language of the spirits?
Listen, don't you listen to wind, as it whispers through the leaves?...


Just as the group reaches the chamber, he finds the answer - he needs to feel the bracers as they move over his scales and listen to the slight whispers.

This discovery fills Skezzketh with new confidence, but he stays somewhat behind, ready to react to any threat that might surface.
 

Eslpeth is content to wait and let the rogues and ranger do thier thing, though she is beginning to doubt her comptence as rearguard given that a truly astonishing number of people she though they had left in the city appear to creepibg up on her unnanounced.
 

terrick signals back to elspeth that is is ok to enter the room if she wishes, then makes his way back to ghimlod.

" what say yea? should we follow them?"
 
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Mohgrym informs the others of his discovery, "Looks like these lights are dwarven in make. Probably centuries old. Lets keep going shall we."
 

OoC:Assuming you wish to just move forward...I am going with the passage directly in frn of you.

IC

Moving quickly forward, you head North from the entryroom into a large chamber that may once have served as a dining hall.
Turlough and Terrick move in first, followed by Skezzketh and Elspeth.
Mohgrym flies above (with LOS) and the others follow closely.

Within the chamber are a dozen Hobgoblins, armed with greatswords. Snarling upon sighting you, they prepare for combat...

No Suprose Round.

Turlough:Nat 20, first
Elspeth 22
Terrick 18
Mohgrym 17
Hobgoblins 16
Stori 15
Skezzketh 13
Ghimlod 12
Denzenai 11
 
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Map..........................
 

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