The Sceptre of Kings-A Heroic Dwarven Quest


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Knight Otu said:
(Doesn't that put Mohgrym before the hobgoblins? And where's Skezzketh's place in the Initiative order? :))


OoC:Fixed...sorry that Old Scaly isn't super quick on this one...
 

Combat seemingly inevitable Elspeth begins breaking into Epic Dwarvish war poetry whilst scanning the room for anyone obviously a leader - anyone who looks in charge will get an arrow put in them, otherwise she'll chose the nearest.

OOC: Inspire Courage at +2, shoot arrow as described.
 

Scowling at the offensive smell of hobgoblin, Turlough charges into the room [to V5]. Wielding his quarterstaff two-handed, he brings it down on the first hobgoblin's head. Turlough aims for that critical spot on the top of the hobgoblin's head, that when hit correctly, makes the skull split open like a grape.

[Two-handed, Charge, Power Attack for 3. Attack +15 (+16 +2 Charge -3 Power Attack), Damage 8d6+11 (1d6 +3 Str +2 Weapon +6 Power Attack +1d6 fire +1d6 frost +5d6 Sneak)]
 

Depending on what happens before it is turn, Skezzketh will either Tumble towards an enemy to help Turlough or Terrick flank an opponent, or simply up to the next hobgoblin, and strike that foe if possible.
 

Denzenai will try to tumble to a flanking position with any of his comrades, and if that's impossible, he will just move to attack the closest enemy.
 

Seeing Turlough jump into the fray (Terrick too if that is what he does), Mohgrym takes position above the entrance to the door and tries to get a good spot to devastate the largest number of opponents at once. Spotting a position behind the largest gathering of hobgoblins (Q4) he concentrates hard unleashing a concussive blast of force.

[ooc: launch a mass concussionfor 9d4, 20' radius, no save.]
 

terrick will first take note to see if any of the enemy are using ranged weapons... if so then he will use his bow to keep them occupied and supply cover for the rest of the group. if that is not the case, then terrick will engage the enemies in the group on the left.
 

Turlough tumbles <to V-5>, smashing the nearest Hobgoblin <38 HP, dead...>, killing it.

Elspeth Inspires her comrades.
<Inspire is a standard action, the arrow(2) would have to waitr until next round. Correct me if i am wrong, I'll edit>.

Terrick fires 2 arrows, one finding a mark in a Hobgoblin's neck, killing him <Sneak, total 24 HP>.

Mohgrym blasts the largest group of hobgoblins with his concussive blast <21 HP, a bunch iof really wounded hobgoblins...>, severley hurting six of them.

Untryn <Init 16, quicker dex than the hobs, I forgot him...> flies forward, blasting fire upon the nearest Hob, killing it < S-5>.

The remaining hobgoblins act.
All Charge the party, missing anyone except for Turlough, who takes a singe blow <8HP> from a longsword.

Stori <autoplay> fires a Magic Missile, finishing off the 5 wounded hobgoblins, all of which looked at death's door <they each had 2 HP in fact... :P @ Mohgrym>.

Skezzketh strikes a first Hib <11HP> and a second <'20'+'20'+hit, instant Kill...yes, I use that rule>, snapping the neck of a big brute who moved to close...

Ghimlod hits a Hob < 17 HP. wounded>, though Denzenai finishes him off and smacks another <12HP>.



OoC:There are now a mere 3 Hobgoblins alive, these closed upon by part members easily...the inevitable...

Turlough moves ito a flanking position, as does Terrick, each delivering a blow to a Hob.Turlough smashes his Hob upside the head witha sap, knocking it out, while Terrick's blade finds a satisfying home between two ribs.

Elspeth as well finds herself close and easily dispatches the last Hobgoblin, along with Ghimlod's axe and Skezzketh's claws...

The room is silent.
 
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Terrick will take a quick and defencisve look around to make sure that these hobgoblins are not fodder for a drow attack, making sure to look for parts that may be globes of darkness.

"be on your toes, these may have been slaves."
 

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