[Dec] What's up in your campaign?


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After a few dangerous and mysterious weeks sailing along the coast of a continent that wasn't supposed to be there, the group is continuing the original quest. They're about to turn south, across the central ocean, to the city states of northern Fyrus. They hope to turn a profit on their trade goods and maybe even avert a war with their homeland.
 

The heroes have been freed of their time restraints to return home and are taking advantage of it.

They awakened a really old silver dragon and the halfling village he protected. These people had been in a kind of suspended animation for almost 200 years. This came with a fiht against some long-time rivals which they won handily with some awesome tactics. The party was the same level and had the same number of members, and I roll in the open. :)

They defeated a thoroughly evil hag (but failed to kill her) and her gnoll posse. This led the way for them to be attacked by a 3 headed giant (ill.1)

After defeating the giant with few HP to spare they made their way to an elvish castle(ill.2) designed as a repository for the worlds finest crafts.

Previously, they had left some items with a gnomish clan (possibly the last gnomish clan?) and are preparing to return to the site and reclaim their goodies.

But first they must pass through a swampy area that is known to be inhabitted by tribal bad guys and ogres.

See the story hour in my sig for background. :)
 

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The Masquerade

Party has one more game to go then the campaign ends. I have canibalized the 2E "Fortress of Conclusion" from "Return to the Tomb of Horrors" for this using the conversion to 3.X. After the holidays, a new game for the next year, and I take a seat on the player's side of the screen. Wooo!
 

Did you do this art? If not, where is it from?

alsih2o said:
The heroes have been freed of their time restraints to return home and are taking advantage of it.

They awakened a really old silver dragon and the halfling village he protected. These people had been in a kind of suspended animation for almost 200 years. This came with a fiht against some long-time rivals which they won handily with some awesome tactics. The party was the same level and had the same number of members, and I roll in the open. :)

They defeated a thoroughly evil hag (but failed to kill her) and her gnoll posse. This led the way for them to be attacked by a 3 headed giant (ill.1)

After defeating the giant with few HP to spare they made their way to an elvish castle(ill.2) designed as a repository for the worlds finest crafts.

Previously, they had left some items with a gnomish clan (possibly the last gnomish clan?) and are preparing to return to the site and reclaim their goodies.

But first they must pass through a swampy area that is known to be inhabitted by tribal bad guys and ogres.

See the story hour in my sig for background. :)
 

See sig for link to diary. It's not a story hour or anything like that. Mainly its used as a reference for me and my players regarding events and the Campaign Lore link is for NPC's they've encountered, and places they've visited (still a work in progress)
 

As I'm just about to start my campaign, nothing has happened yet. But what is going to happen is a trip to a aristocratic party where the players with get a quest (this is an Eberron campaign BTW), where a robbery will take place at the aristocrats home. The PCs will either then have a harrowing chase scene through the towers of Sharn or go delving in a Dakaani ruins, depending on what they want to do.
 

The party has been under assault by several different groups - one undead based, another a rogue band of monks, and a final one seemingly composed of mercenaries (by the dozen) hired by a supposedly long-dead archmage. All the groups seem to have the same goal - take an amulet from the monk, that he recovered from a forgotten wizard's tower ages ago (6 months game time, 2 years real)

Having beaten off the latest strike (by the mercs), they hear about an auction at the local expedition outfitter's store, with merchants selling second-hand goods and overstock. In particular, they hear that the stables are selling the horses and saddlebags (unopened, as-is) of a group that matched the description of the monks that attacked them a few weeks prior.

In the saddlebags is a note (well, lots of stuff, but the note is the most important) which leads them to the owner a carriage house in another town (their home town, as it happens). There, they fought some more monks, and have found another note from that guy, leading them to a city on the edge of the desert.

On the way to this city, they had an encounter with "The Lonely Roads Band" - comprised of a bardic ghoul, and two undead from Libris Mortis, whose names I can't remember, but it was the two incorporeal music-oriented creatures. Crypt Chanter was one, I think... Oh, and an illusionary horse and wagon.

The party - four 7th level characters and a 5th level cohort - took a combined total of at least 6 levels of level drain, and a few CHA drained as well. I really hammered the cohort, who took 4 of the level drains and is nearly dead. Good thing he's a dwarven paladin, or the HP loss of negative levels alone would have killed him.


They are now on their way to find a cleric of high enough level to be able to cast restoration more than once. (Party cleric can get two in before they have to make the 2nd save for permanent drain... leaving them with at least 4 saves to make.)

jtb
 

Campaign One: Shackled City Adventure Path - Chapter One

5 Players plus 2 NPC's at 2nd level are exploring the Gnome Enclave and have lots of fun in Cauldron...

Campaign Two: Forgotten Realms - Moonsea - Phlan

I was astonished to see Thanee also having a campaign there... (but I think she plays much later than me). After assissting in planting the seeds for the overthrow of power in Hilllsfar, the group has now journeyed to Phlan, as they have been hired by a council member to help in the development of this "new" city. After a "fiery" welcome party (two boats with goblin archers tried to give the incoming ship a hot welcome with some flame arrows) the party tries to secure the waterways to the city by finding and reclaiming the stolen fisherboats from the harbor. They shipped out to the island with Sokol Keep and have discovered lots of skeletons... (Yupp, we are playing the ancient FR module "Ruins of Adventure")
 

Eberron Game
The party is on a quest to retrieve the remains of a saint of the Silver Flame. Little do they know that they've been set up by the Cardinal and, if they rush the Droaam encampment that is currently searching where they're heading, they could trigger a war between Breland and Droaam.

(see, the Cardinal hates warforged and is trying to gain acceptance for a purge of warforged, similar to the crusade agains the lycanthropes...and while the PCs are gone, he's going to have evidence planted showing that the warforged PC is really an agent of the Lord of Blades..)

World of Darkness
This campaign starts tomorrow. The characters are all friends since childhood and share one peculiarity, none of them can remember 10 hours of their life on Sept 15 1990. The suicide of one of their old friends will drag them into an investigation into that mystery which will uncover a sinister plot of a cult operating in their old hometown lead by an inhuman monster that devours the souls of childen and inhabits their bodies afterwards (one soul every 15 years).
 
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