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Help! Cthulu needed!

Stormborn

Explorer
On the WoC site there is a introductory adventure for CoC d20 by Monte Cook (which I can't seem to find at the moment, it was there even after they took most of the CoC stuff off their site). I wont say much but it is definetly modern, works great for characters that have no prior knowledge of one anther, and can be either a one-shot or the begining of a campaign.

I would also suggest Unknown Armies as a primer on how to run a creepy horror game.
 
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Arrgh! Mark!

First Post
Tom Cashel said:
First of all, it's Cthulhu. Not Cthulu. Thanks.
.

Er, thanks for the spelling tip?

I was unsure that spelling was so important to the great elder gods. Obviously it is :D:D

Kidding.

But for others, Thanks! *checking out Yog-Sothoth.co m now*
 
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Tom Cashel

First Post
Arrgh! Mark!, sorry if that sounded snotty. We need an "It's My Favorite Game, I'm an Editor, and fatherhood may be driving me slowly insane" emoticon around here. ;)

But I do think that spelling is of paramount importance to great elder gods and, I would venture, most other gods and goddesses as well. :)

That first scenario in SoYS would be perfect...I've run it several times, most recently in D20 Modern. Carl Stanford is a classic villain.
 

As I noted in another thread, there's been a rash of mispellings of Cthulhu around here lately, and all with the same Cyclopean dropping of the [h]. I think my Sanity is slipping.
 

Wraith Form

Explorer
There is a BRP (Chaosium) CoC book called "Secrets". It's short & inexpensive. The adventures are somewhat silly ("thought-intensive-lite"), but the first adventure is fun (the funeral with no body in the coffin--I'm trying to keep this fairly spoiler-free).

I've run that adventure 3 times with newbies and always seem to have a good time with it. It's something like 6 - 8 pages long and deals with some fairly enjoyable Mythos creatures...and if you have Pagan Publishing's Delta Green: Countdown or their adventure book Realm of Shadows there are opportunities to really help you expand on the idea. I can give you tips on how I slightly modified the adventure to make it more scary, if you end up using the adventure. wraith_form@msn.com <-- email me if you'd like.

The end *could* be deadly, but you don't have to run it that way, dependant on player activity and your skillz.
 
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mythusmage

Banned
Banned
Cthulu? He's the blasphemous horror who lives in an ancient sunken city in the South Atlantic. Instead of the South Pacific like Cthulhu. Cthulu's gig is being kept on perpetual hold while trying to reach tech support at some Mi-Go computer firm. The one that inspired Microsoft.

There's even a bit of doggerel about Cthulu. It goes...

That is not on hold which can get through to tech support,
And after odd moments even Windows XP can seem intuitive.

He's an enormous being, with a pooh bear for a head. The usual reaction upon seeing him is helpless giggling. Some people have been known to pee themselves, so hard do they giggle. It's said that if he ever hangs up he'll see his phone bills and realize he also has the record for the largest long distance bill in history.
 


Henry

Autoexreginated
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Henry

Autoexreginated
As for your new player, it should be easy enough to tone down the lethality a small bit, but the bigger importance is getting the new player to understand that this is a type of RPG where the characters CAN and WILL meet grisly ends if they aren't cautious - and sometimes even when they are!
 

Arrgh! Mark!

First Post
Lol!

Tom Cashel: Fair enough!

It's kind of odd how I spell Cthulhu without the H. It's because I don't think of it with a H. For some reason my mind just goes 'Nope. No H there.' and smacks me across the fingers with a wooden ruler like my first grade teacher.

How odd.

*SANITY CHECK*.

Despite good advice I ran The Haunting - with leads to both Dead Man Stomp and SoYS. It went well up until they discovered the wizard in the basement, at which point the fear left. Oh, they wanted their characters alive. But the end product never got close to expectation.

*sigh*.

Why don't I listen to the theories of terror and horror? I'm a firm believer that horror can never be realised in the game world. Terror (A heightened perception, feeling and panic, etc) is quite easy on the other hand to evoke.

While a character might experience horror, a player rarely does. Hence sanity rules I expect.

Ahh well. Try, try again.
 

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