Quick notes for myself before play:
Names of dead union organizers, in case the players ask for them:
- Estrada (appears to have been burned alive in overheated cryosleep bed)
- Goldberg (appears to have died of dehydration locked inside a cryosleep bed he couldn't escape)
- Hale (appears to have drowned somehow, although the fluids are now drained from the cryosleep bed)
- Hill (appears to have asphyxiated inside the cryosleep bed)
- Reilly (no corpse -- missing from cryosleep bed)
- Rustin (appears to have been killed by blunt force trauma)
The corporation MNR used to be the names of the three founders, but about a century ago, it was officially renamed to just be their initials with no other meaning attached, much like KFC no longer means "Kentucky Fried Chicken."
Doors between compartments normally are powered and open automatically when someone with a working ID badge approaches, but during interstellar flight, the doors are powered down and have to be opened manually, which is a slow process, as the ship will still check to make sure the compartments on each side of the door are pressurized. (Bad news if you're being chased by a murderous android.)
There is a small two-stall restroom connected as part of each crew compartment where sleeping colonists are kept. Unfortunately, a small LED indicator informs anyone who tries to use them in-flight that water has been turned off during the voyage, as only androids are expected to be occasionally moving around the ship.
There is water available in the maintenance compartment, but only those wearing the appropriate badges (which contain RFD strips) can get the water to operate. The maintenance compartment is centrally located and requires traveling through areas without full life support at the moment.
Additional android names, in case they're needed for some reason:
- Amy
- Brian
- Christopher
- David
- Elizabeth
- Frederick
- Gary
- Henry
- Inez
- Jennifer
- Heather
- Kimberly
- Lisa
- Michael
- Nicole
- Olivia
- Paul
- Quinn
- Robert
- Stephanie
- Thomas
- Uriel
- Veronica
- William
- Xavier
- Yusuf
- Zoe
None of the PCs or NPCs have the badges to get them access to the bridge. There are terminals in several of the compartments where an exceptional hacker might be able override this, however.
Marine PCs have badges that will give them access to the armory, although if Sherman is aware they're awake, they will attempt to hack into the system to disable their badges.
Under normal circumstances, it doesn't require any badges at all to access the escape pods. One of them is already gone, having been taken by one of the other union organizers who woke up previously, figured out what was going on, and figured out the escape pod was his best chance. Escape pods have automated cryosleep beds and do not require Sherman or another cryosleep engineer to operate.