• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

RPG Print News – Space Penguin Inc, Elf Lair Games, and Severed Books

Mothership, Mutant Crawl Classics, and a new RPG of ancient mythic PCs at the dawn of time are out this week.

Mothership gets miniature turrets, new rules, plenty of adventures, and wooden meeples with PC art for use as miniatures. Mutant Crawl Classics also gets a new adventure. And there is a new RPG of ancient mythic PCs at the dawn of time complete with a core rulebook and setting book.

Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers. It does not cover products that are available directly to customers only through Kickstarter or as print on demand.

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SIS/TR (Starborn Invasion Systerm/Turrent Regenerator) | SIS/TR: A Rare Geometry | SIS/TR Mothership RPG Operating Manual by Exalted Funeral
  • SYSTEM: system neutral/Mothership
  • PRODUCT TYPE: miniature box set/hardcover supplement and adventure/zine supplement
  • RETAIL PRICE: $35/$35/$6
  • DESCRIPTION: The SIS/TR (Starborn Invasion Systerm/Turrent Regenerator) comes with a 16 page full color zine, one 50mm SIS/TR etched resin cube, and four 25mm Turret etched resin cubes. Includes a system neutral SIS/TR Operating Manual rules zine. Each of the four sides of SIS/TR (not including face and rear) has their own attack or defend modes: Attack/Shield/Hack/Retreat. A control sheet allows the GM to track hit points per side as well as which side is active. Once destroyed, turrets cannot be redeployed, but they can repair if they are retracted before they expire. The SIS/TR: A Rare Geometry includes Mothership rules for using SIS/TR and an adventure with 25 rooms and thousands of ways SIS/TR can attack, infect, and hack their way through the PCs. Their ship functions as a puzzle within a puzzle as SIS/TR consumes resources, manipulates rooms, and broadcasts horror throughout the captured ship. A clever crew can even craft odd items from its system. The SIS/TR Mothership RPG Operating Manual includes the same Mothership rules without the adventure.
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The Stone-Flesh Gift | So You've Been Chump-Dumped | VR Dead | Born to Lose Crew: Small Party Sets - Series 1 (Severed Books) by Exalted Funeral
  • SYSTEM: Mothership
  • PRODUCT TYPE: adventure zine/tri-fold pamphlet/softcover adventure/wood meeple PCs
  • RETAIL PRICE: $16/$4/$15/$15
  • DESCRIPTION: In The Stone-Flesh Gift the exploring PCs, dealing with body horror and themes of reproductive agency, wade through the innards of a lost ceremonial offering: an ancient alien bioengineering factory and living ship called the Gift. As the PCs work to avoid its dangers, they discover its secrets and can plug their brains directly into its organs. I mean, who wouldn’t want to do that? Contents: 25 rooms most with unique thoughts and feelings, 12 creatures and hazards, 10 diseases and a system to spread them, 23 items and materials along with recipes, a d100 I Search the Body table, and rules for running and repairing the ship (life support, flight controls, FTL capabilities, and digestion). So You've Been Chump-Dumped is more body horror plus animal experimentation and death: the PCs have been scammed on cheap jump ship tickets and ejected into space. Saved at the last minute by a mysterious force pulling them into the covert research ship Blacklens, the PCs find it in disarray and most of the crew missing. In search of survivors and an escape route, they'll have to contend with a gravitational distortion that may be hunting them and, of course, whatever left the walls coated in a mealy pink paste. Features: an evolving monster threat, a lab animal generator with over 100 possible results of failed experiments, and five survivor NPCs each with a strong opinion about another survivor. Unknowingly trapped for weeks in a virtual paradise, the PCs in VR Dead wake up to find the space station on the verge of total collapse and entirely in the thrall of a possessive virtual overlord that’s hell-bent on returning them to its digital prison. They’ll have to move carefully between the two worlds in order to survive and escape with their lives and minds intact. Comes with: detailed schematics of Mergen’s Watch both in reality and in the virtual world, ravenous cannibals that will do anything to preserve their false paradise, and a ticking clock that will keep the PCs frantic and desperate as they explore the rapidly collapsing station. The Born to Lose Crew are double sided art-forward meeples are made of wood 28-33mm high and 10mm thick.
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At the Mutants of Madness | Resonant by Space Penguin Inc
  • SYSTEM: Mutant Crawl Classics/Mothership
  • PRODUCT TYPE: softcover adventures
  • RETAIL PRICE: $20 each
  • DESCRIPTION: At the Mutants of Madness is an adventure designed for four to six seventh level PCs. The PCs strive to recover an artifact of mighty power that will ensure the safety of their village. However, the terrors faced in retrieving the artifact are beyond anything the PCs have seen before, because they must pass through the Great Radiation Barrier into the Devil-Lands to face terrors of the dread Elder Things from long before the great disaster, indeed, from long before the evolutionary rise of humanity itself. Inside: travel procedures and random encounters for the Devil-Lands and The Great Radiation Barrier whose ever-fluctuating no-mans-land holds strange occurrences. The PC crew in Resonant takes a routine job from Rostrum Corp to help a colony and then receive conflicting distress signals during planetfall. They will have to choose to side with the colonists or the corporation as they face an industrial disaster. Includes: four locations including the Rostrum Corporation Forward Base and the “Unlucky 7” Colony Outpost along with a collapsing dam, an overland hexcrawl across the surface of a craggy sunblasted planet, an infrasound virus that slowly turns its victims into crablike monstrosities, and colonist generator tables.
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Wasted Lands: The Dreaming Age RPG | Wasted Lands: The Dreaming Campaign Guide and Gazetteer of the Dreaming Age by Elf Lair Games
  • SYSTEM: unique
  • PRODUCT TYPE: hardcovers: core rulebook and campaign book
  • RETAIL PRICE: $44.99 each
  • DESCRIPTION: In Wasted Lands: The Dreaming Age RPG PCs are all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform ancestral memories and inspire ancient civilizations. As PCs engage with their mythology and others they gain special powers. Contains: seven character classes like the archer and necromancer, OSR style rules, divine touchstones that give a touch of mystic power, customizable levels of play from gritty to cinematic, guidelines for conversion to a variety of unified mechanics, optional rules such as skills and nonhuman species, and more. The Dreaming Campaign Guide and Gazetteer includes: a setting that of swords and sorcery with cosmic horror, guidelines for GMs running campaign chronicles that trace the birth of gods, an extensive bestiary of the creatures that haunt the Spaces Between Spaces, an overview of the history and timeline of the Dreaming Age, a breakdown of the peoples that populate the epoch, a gazetteer of the world set around 65 million years ago, and a full-color poster map of the Dreaming Age.
Charlie Dunwoody participates in the OneBookShelf Affiliate Program and the Noble Knight Games’ Affiliate Program. These programs provide advertising fees by linking to DriveThruRPG and Noble Knight Games respectively. If you like the articles at EN World please consider supporting the EN World Patreon.

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Charles Dunwoody

Charles Dunwoody

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