Charles Dunwoody is not a robot and is willing to type tilted letters and numbers to prove it. He started playing and running RPGs with Advanced Dungeons & Dragons (before it was first edition) and is currently ten sessions in GMing Forbidden Lands. He wrote a few articles for Dragon Magazine when it was in print, wrote a bit more for Mongoose’s electronic Signs & Portents, and was paid for a supplement for Bulldogs! (d20 version) that was sadly never published. Currently, he freelance writes including articles for EN World. He also camps year round, backpacks, and canoes when not reading and writing. Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG.
On a storm-wracked sea, the ship the Heart of Iron heads for the island of a long-forgotten, long-abandoned temple holding untold treasure left by an extinct people who sacrificed it to placate a sea demon. In the vast plains of the Sunlands, merchants claim a great treasure lies unclaimed in the ancient cursed ruins of Juakufa. Adventures await in the Broken Empire.
As 2019 wraps up, Christmas may bring you new RPGs which encourage you to consider starting a new campaign in 2020 Even if you have an ongoing campaign, you might want to think ahead if you need to save the funds for a future campaign you want to run. Here are several RPGs and associated campaigns for you to consider.
Your barbarian sees his hated foe and rage fills him, fueling his upcoming attacks. What does that rage look like—out of control, cold, or emotionless? And why does he rage at all? Answer these questions to enhance roleplaying your angry character.
Making a living in space is not easy. Radiation, micro meteors, and no food, air, or water. A mistake can take your life. And mankind is not alone. There are hostile things lurking in the shadows of mankind’s colonies and ships waiting to kill or worse. Things alien.
In The One Thousand and One Nights Scheherazade saved her life by telling the Caliph one thousand and one stories, one night at a time. But in this RPG, after the one thousandth night, Scheherazade falls into an enchanted sleep and won’t wake. Brave the deserts sands to save her in the Scheherazade RPG. Scheherazade is a 168 page PDF of scimitar fights, flying carpets, canny genies and their...
Travel through time, switch bodies, and solve a series of mysteries to save the world in the Tales from the Loop: Out of Time adventure. For GMs running games in the modern world, an additional three chapters provides adventure ideas covering antagonists, NPCs, locations, mysteries, and more.
Halloween is a great opportunity to try horror gaming in a one-shot maybe as a break from an ongoing campaign. If your players are used to fantasy then a detour into a Halloween adventure can be a great change of pace. Here are three RPGs that work well as one-shot Halloween adventures as well as another upcoming RPG to consider and one honorable mention.
I have to be honest. I have a lot of adult responsibilities going on. What Stephen King calls stark raving reality. So when Wendy’s (yes the hamburger joint) released an art and map filled 93 page RPG called Feast of Legends in PDF and in print at New York Comic Con I had to dive in (PDF for me).
Officers sacrifice us to unlock the powerful Whispers of otherworldly Things from beyond the torn Veil. We’re all at constant risk of Corruption. I have managed to escape so far, but soon there will be no one left. Tell Mother I’m sorry. I’m never going home. Never Going Home (PDF and print can be requested from Wet Ink Games on Facebook) is a unit focused role-playing game set in horror...
Brian St.Claire-King agreed to an interview about his company, Vajra Enterprises and RPG works. He has authored several books using his ORC (Organic Rule Components) rules like Hoodoo Blues the Role Playing Game and Seeker the Role Playing Game.
Paul "Wiggy" Wade-Williams, co-founder of Triple Ace Games, kindly responded to my request for an interview. He has authored several books for Savage Worlds Hellfrost and Ubiquity Leagues of Adventure.
David Kizzia of Monkeyfun Studios, kindly agreed to an interview about his company and RPG work. Monkeyfun publishes the Spirit of 77 and Bedlam Hall RPGs and recently kickstarted a town called Malice.
Fate-chosen undertake great adventures, fight dangerous monsters, resist protean corruption, and overcome insidious threats in Fateforge, a quintessential D&D experience. Fateforge consists of five books with this core book as book one.
The explorers of Elevation seek out new life and new cultures in a universe driven by greed and profit. On a shoestring budget and with outdated gear they pursue a noble vision of lifting up new worlds in the RPG Elevation.