You say you don't want to railroad them, but when given a choice, and they took a path you didn't like, you're thinking of forcing them to go the way you want next time?
Being able to ignore your plot hooks is part of PC control over their characters, and the very essence of not railroading. Perhaps it's best to stop pretending you're giving them meaningful choices and start admitting you'd rather be railroading them if this is an issue.
It's frustrating, yes, but maybe you could "repackage" the adventure they just passed over and present it in a new guise. Another means of avoiding this kind of situation is to have more than one hook being presented at any one time, so that the whole game doesn't stall if they're not turned on by the same particular thing the DM is. If they ignore 2-3 obvious, juicy hooks, then you might have cause for complaint.
Being able to ignore your plot hooks is part of PC control over their characters, and the very essence of not railroading. Perhaps it's best to stop pretending you're giving them meaningful choices and start admitting you'd rather be railroading them if this is an issue.
It's frustrating, yes, but maybe you could "repackage" the adventure they just passed over and present it in a new guise. Another means of avoiding this kind of situation is to have more than one hook being presented at any one time, so that the whole game doesn't stall if they're not turned on by the same particular thing the DM is. If they ignore 2-3 obvious, juicy hooks, then you might have cause for complaint.
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