• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Galactic Empire: Serving the New Order


log in or register to remove this ad

Catching the quick movement, and before Rannick could get too far away, Bruck flips his com to external. *click* Sir, I beleive I spotted someone on the roof of the building behind us. *click*
 

Sri and Devlin:

((Yeah, the Bith is closest. Just got a little confused with the 'man'. I have a habit of interpreting that a 'human' for some reason. :)

So, Devlin's attack against the Bith is a 4. Misses. Going to jump into Initiative order now. Sri 12. Devlin 10. Attackers[there are 3] 9. So that's the order.))


The Bith's free hand catches Devlin's before it strikes, grabbing the man's wrist and then forcing him back with what is probably an angry look, though its hard to tell from a Bith, who growls in heavily accented Basic, while bringing his blaster up again, "Make sure the place is sealed and get out of here!"

At that, the other patrons scramble, with the bartender and many others ducking into a backroom and disappearing. In the chaos, you see a third person standing up, behind the Bith against the back wall. The human woman is holding a fairly large blaster rifle and trying to bring it to bear on Devlin.

((Actions...?))

Rannick and Others:

When Archimedes reaches the door, he finds that its locked. Before he can try to force it, the a stern female voice from behind you all cries out, "Stay where you are and drop your weapons, Imperials!"

Turning around, you see a human woman in an actual tan Rebel uniform(given away by the patch on the left breast with rank insignia in the form of dots). She is standing behind a pile of junk that had the Jawas occupied when you'd first arrived and training a good sized blaster rifle on you. Another two humans appear, and a moment later three riflemen can be seen up on the rooftops(both behind and in front of you) also aiming down on you.

((We're going to go ahead and jump into Initiative order just in case you guys start blasting right away. Archimedes 9. Rannick 15. Bruck 13. Rebels 14. Puts the order at Rannick, Rebels, Bruck, then Archimedes. Map is attached, and hopefully it isn't hard to decipher. It IS to scale(1 square=2 meters). Actions?))
 

Attachments

  • Tatooine Map.jpg
    Tatooine Map.jpg
    60.2 KB · Views: 66

dead_radish

Explorer
*Sri will take the aforementioned actions. I'm hoping he can pull of rolling off the stool as a 5' step, and then draw and fire his weapon at the one holding the gun to him. If not, he rolls off the stool and moves to the nearest piece of cover he can find w/i reach, and readies his rifle.*
 

Lobo Lurker

First Post
Archimedes, gets 70% through the motions of bringing his blaster rifle up to bear and kneeling. He checks himself suddenly, thoroughly annoyed at his own interruption to his hard-won battle techniques. These rebels might be more useful to us alive... Hmph... I must have spent too much time with Devlin and Joric...

He mutters into the comm, "Your orders Major Rannick?"

(OOC: Archimedes will move to F8 and Multi-fire at R3; BUT, if R2 is taken out by the grenade, he'll double-move to F4).
 
Last edited:

doghead

thotd
2nd Lt Devlin, ISB

Devlin closes, figuring that staying close to the Bith is his the best defense. Knee it in the groin, nut it, whatever.

((ooc: using the stun club if his arm is free, brawling otherwise - the old rugby tackle might be the way to go if the Bith has stepped back.))
 

Veritas

First Post
Mjr Rannick, CompForce

Rannick mutters back, hopefully loud enough for their helmet systems to pick up, but not for the rebels to hear "Try to take the leader alive."

ooc: he's doing a Heroic Surge and spending a Force Point this round... gotta try to even up the odds.

He then draws a grenade as a move action, tosses it to square F5 as one attack action (+5 to hit, 4d6+2 dmg), and fires at R5 with his rifle as his second attack action (+5 to hit, 3d8+1 dmg). He then takes a 2m step forwards into square E12.

ooc: I'd use stun blasts on these guys, but they're outside the 4m effective range.
 
Last edited:

Sri and Devlin:

((Sri can take those actions, so his attack against the Gunman is a 16. That hits and deals 19 vitality damage.))

Sri's blaster rifle fires and nearly takes off the man's head, but though he didn't seem to be ready for such a quick movement, he anticipated the shot and ducked just in time. At least a few of his hairs were singed, though.

((Devlin's arm is free, so his stun baton's attack is a 20. That hits and the Bith has to make a Fort save vs. DC 15. He gets a 9 and is knocked out.))

This time, Devlin's stun baton strikes the Bith across the shoulder. Its wide, black eyes blink once before closing. A second later, the Bith drops its weapon and collapses to the ground, unmoving though still breathing through his circular mouth.

((The woman gunman near the back of the bar fires her rifle at Devlin. Her attack is a 14. Hits and Devlin takes 6 vitality damage and 10 wound damage. Down to 7WP, and becomes Fatigued[-2 Str and Dex]. Also have to make a Fort save vs. DC 15 or be knocked out...Devlin gets an 18. Still conscious.

The male gunman fires his blaster pistol at Sri. His attack is an 11. Misses.))


The man in front of Sri quickly stands up, backing up slowly to find some cover behind a table or something, and fires off a quick shot at Sri in the process. The blaster bolt goes high, crashing into the ceiling and raining dust and shards of whatever the building is made of on Sri's head.

From the opposite end of the bar, the human woman takes aim and fires straight at Devlin just as the Bith hits the ground. The single shot catches Devlin in the right shoulder, scorching his skin and leaving a smell of burnt flesh and ozone, along with a thick black mark.

Rannick, Archimedes, and Bruck:

((Rannick's grenade throw is an 10(that's with a Force Point totalled in, as you would have missed otherwise). Hits the square, and R1, R2, and R3 make Ref saves vs. DC 15 for half damage. Only R3 fails. So, R3 takes 21 damage, while R1 and R2 take 10 damage.

The attack is a natural 1. The gun jams. You'll need to spend a full round to use Repair on it to fire with it.))


The concussion grenade hits the sand in between the three Rebels on the ground. It bounces slightly, then detonates in a bright flash and a deafening noise. Though the woman manages to duck behind the cover she had used previously, and the man right behind the grenade is able to press himself against the building next to him, the third Rebel on the ground, another human man, isn't able to find any cover and is nearly knocked off of his feet from the strength of the blast.

((The Rebels are up...R1 gets back up from her cover and fires at Rannick. Attack is a 24...a critical hit. Rannick takes 16WP damage, he becomes Fatigued(-2 Str and Dex), and has to make a Fort save vs. DC 21 or be knocked out...he gets a 17. No good. Rannick is knocked out for 2 rounds.

R2 fires his blaster at Bruck. Attack is a 7. Miss. R3 also fires at Bruck...his attack is a 10. Another miss. R4 fires on Bruck from atop the building behind you guys...his attack is a 13. Yet another miss. R5 fires straight down on Archimedes. Attack is an 11. Miss. And the last shot from R6 fires on...Bruck of course[they can't really see Archimedes]. And this attack is a 12. Yet. Another. Miss.))


As the sand falls from the grenade's explosion, blaster fire rains out from all directions. As blaster bolts send more sand into the air around both Bruck and Archimedes, a single, well aimed shot catches Rannick square in the chest. He only feels the impact for a moment before blackness overcomes him and he hits the ground.

((...waiting on Bruck.))
 

dead_radish

Explorer
*Sri snarls at the attackers.* "You dumb bastards. You could have walked away. You should have. Now they'll bury you." *He drops to a kneeling position, and his fingers twitch quickly, squeezing performance from the custom rifle. The weapon isn't typically used in such close quarters, but it's clearly up to the task....*

OOC: Rapid Shot at the man (+5/+5). If he falls on the first shot, turn the 2nd shot on the woman (+4, or +5 if within 10 meters).
 

Veritas

First Post
Ankh-Morpork Guard said:
((The Rebels are up...R1 gets back up from her cover and fires at Rannick. Attack is a 24...a critical hit. Rannick takes 16WP damage, he becomes Fatigued(-2 Str and Dex), and has to make a Fort save vs. DC 21 or be knocked out...he gets a 17. No good. Rannick is knocked out for 2 rounds.

((Down 16 of 17 WP, huh? well, it was nice knowing you guys. heh. I'm the dumbass who started this, so feel free to surrender if you want.))
 

Voidrunner's Codex

Remove ads

Top