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Elves of my new world

gpetruc

First Post
I'm working on a new world called Astarya.
There is still much to do, but I've decided to post some parts of my work here hoping to get some suggestions.

Quentalë Eldarion
(History of Elves)
1) The Rising of the Elves
The history of elven races is long, full of happiness and sorrow. Elves were born in Belemil, in the Rising Star bay, where the sea touches the forest. In the years the elves decide to live in different enviroments, and these produced the different elvish subraces: the Wood (or Green) Elves decided to live in the deep woods, the Coast Elves loved the seaside and the Sea Elves loved the sea (and became water creatures); the Star Elves liked every place from which they could see the stars; among the elves they were the most interested in beauty, art and magic.
2) The Great Departure
After years in Belemil many the elves decided to explore the rest of the world. The wood elves brought the finest wood from the forest, the coast elves built great ships and the star elves laid their spells on them; finally they left Belemil, with the sea elves swimming around the boats. This was called "The Great Departure" or "First Farewell", because many elves still remained in Belemil. The journey was long, but eventually they reached the Aiglos peninsula of Aldarion; then they sailed all around the northern part of Aldriand.
When they saw the Everwhite mountain shining in the night many Star Elves decided to settle there, and these where then called White Elves; they lived on the mountains for long, reaching the highest peaks where the sky was clearer and the stars brighter. Also some wood elves left the boats and settled in the forests around the mountains. This was called the "Second Farewell"
The ships with the remaining elves floated down the west coast of Aldriand until they reached the gulf of Nenuial. Here there was the "Third Farewell", when most of the coast and see elves fell in love with the many small islands in the gulf, beautiful and sparse like the stars in the night.
The remaining host sailed down in the sees between Nenthas and Lagiorean and finally reaced the cost of Tethara, and the ships ended their long journey at twilight in the large bay that was then called "Bay of Sunset". The elves then made their way through the plains until they reached the Silver Mountains and the Great Forest (Altaurëa). The elves that remained in the mountains, mostly Star Elves, took the name of Silver Elves, and their most famous city is The Mountainstar.
In the later years small groups of elves moved around, but it was nothing compeared with the Great Journey, that will be forever remembered in the elves songs and poems.
3) The White Elves (Fáneldar) and the brown ones (Varniquendi)
Among the elvish people the white elves have probably the richest story. This elves were the first who taught the Art of Wizardry to the other races (mostly humans and gnomes) thinking magic would have helped them to have a easier and happier life. But the elven hearts where still blessed and nothing they new about evil, and they never thought that someone was interested in the Art not for knowledge and beauty, but for power.
This lead to the the two Mage's wars (that are better described in "History of Northern Aldriand") and to Cahlir's rebellion, the first war between elves and elves and the origin of the Drow (Drow in their own language and in most human's ones, Úmealië in high elven thongue, with the meaning of "evil people", considered elves no more). In this period the Varniquendi decided to live apart from the other peoples except elves and some feys; also they became very suspicious about humans and determined to kill anyone damaging their forest, which suffered greatly in the wars.
After this tormented times there were some centuries of peace and harmony between humans and elves, until the "Ash Years".
Also in those times of peace a small group of white elves decided to live near the Great Eagles and, after they had praised long the god of flying creatures, they became the Winged Elves. They lived in the mountains for the rest of their lives, rarely seen by others except the other elves.
... to be continued
 

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gpetruc

First Post
Game details

Now I'll post the traits of the elven races
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Elves
Common elven traits
All elves have this traits, unless it's mentioned in the subrace description
* Keen senses: all elves have a +2 racial modifier to spot and listen, and low light vision
* Clear mind: elves do not need to sleep, but only to "dream" (actually a form of meditation) for four hours a day; note that they also need another four hours of non stressfull activity to regain forces, because their bodies are just like those of the other people (except that elves live longer).
This makes them immune to magical sleep and grants them a +2 bonus to will saves vs enchantments.
* Elven fraility: -2 Constitution: elves are not tought as humans or dwarves
* Weapon training: All elves are proficient with the standard bows (short, long & composite) and with the short sword, regardless their character class.
* Automatic languages: Elven

The elves are divided into four enthinc groups: sea, coast, wood and star elves; there are also the winged elves, that originally were star elves but changed much when they attained their transformation to flying creatures.

Wood Elves (Quendi)
Wood elven traits:
* +2 Dex: they move swiftly throught the trees like the wild animals.
* Wilderness lore is a class skills
* Favored class: ranger
* Automatic languages: Elven, Sylvan

Wood elven subgroups:
Green elves (Laiquendi): as standard wood elves, except that they have also Knowledge (nature) as a class skill: interest in nature is present in all these elves, even in those who choose other classes that ranger
Brown elves (Varniquendi): as wood elves, but they have -2 Cha instead of -2 Con: they are stronger than ordinary elves, bu they don't like outsiders and tend to be rought

Star Elves (Eldar)
Star elven traits
* +2 Int: star elves are bright, and interested in knowledge
* +2 racial modifier to a skill chosen between Knowledge (any one), Craft (any one) or Perform
* +2 racial modifier to search.
* Favored class: wizard

Star elven subgroups:

White elves (Faneldar): -2 Str, +2 Cha: they are usually beautiful, but tend to be weak.
Silver Elves (Silmeldar): proficient also with the longsword and the long and short spears; the character can choose his favored class between wizard and figher. They cannot choose Perform as the skill that receives the racial +2 modifier of star elves.

Coast Elves
Traits:
* +2 Wis: they have learned patience from the sea
* Swimm and Profession (mariner) are class skills
* +2 racial modifier to Profession (mariner)
* Favored class: wizard

Sea Elves
Traits:
* +2 Dex, +2 Cha: they are beautiful and harmonious in their moves
* Swimm speed: 40 ft. Sea elves spend most of their time swimming, and so swimming is natural for them as walking to surface elves.
* Hold breath: Sea elves breath air but they can hold breath underwater (and only underwater) for much more time, like dolphins and other water mammals: they can hold breath underwater for 5 minutes per point of constitution. Every after that time they must make a constitution check every minute (CD 10, +1 every minutes). When they fail the check they'll start drowning; if they manage to reach the air, they are automatically exhausted. Also, if they hold breath for more 3 minutes per point of constituition they become fatigued.
* Favored class: bard or sorceror (they like art and magic, but wizardry is not suitable for them as spellbooks would get wet). They must choose the favored class at 1st level and cannot be changed.
Note: sea elves receive no penality when out of the water, but anyway they really don't like to stay away from the sea for long.

Winged Elves
Winged elves have the following traits
* Fly 70 ft (average), but only if lightly encumbered. Cannot use large weapons while flying.
* - 4 Con (instead of the normal -2): winged elves have hollow bones and are frail.
* +2 Dex: winged elves are swift as birds.
* Superior eyesight: +4 to spot (instead of the standard +2).
* -2 to saves against fire (because the feathery wings catch fire easily)
* Unusual anatomy: because of the wings they nead custom made armour (that costs double the price).
* Favored class: wizard

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Note:
This elven races are not perfectly balanced nor among themselves nor among the standard PHB races. This is not a problem in my campaign where players are not minmaxers.
I tried to be as balanced as possible without having to sarcifice my ideas.
Also note that the Sea Elves are not suitable for PC unless running a campaign where characters are always on the coast or in the sea.
 

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