Adventure in the Open Skies: The Liralen Irregulars (Eberron, Updated 5/10)

Update #20: To Catch a Thief

Darkened alleyways in the dead of night piled with faceless humanoid refuse. Rain water pooling in rancid puddles seeping into boots. Running from the shadows.

The streets of Fairhaven had always been home to him, but tonight every shadow bears a hidden menace, every slouched over figure in the back alleys concealing barely-restrained violence. Pursuit is behind him, he cannot spare time for the shadows or the slums. All he can do is keep running. The alleyways close in, contorting impossibly tall and endlessly smaller. The pursuit is gaining. He squeezes through a narrow alleyway, his footing slips on the puddle and he falls with a heavy splash, long dark hair spilling over his face, clinging to it. The pursuit has caught him, he rises to face it.

Pain, exhaustion. Can you keep running? Danger, towering and strong. More danger, slim and frail. Recognizable danger.

Only one of the four figures has a face, the face of all the reasons he had left Fairhaven, ran from his family, all of his family. His speech grates on every nerve. “Look at you, Olerude. You look terrible! We cannot have that any more. I don’t like you, you don’t like me… fine. But you’ve got talent. That much is painfully obvious. So you’re going to work for me now, Khoravar. And I’m going to have your whole family under my thumb. Before you say a damned thing, this is not an offer; you’d be too pig-headed to accept it. So here is what we are going to do. You are coming with me, or these three ‘gentleman’ are going to beat you into a pulp and then you are coming with me, make your pick.”

The three men surge forward as almost at the same instant and both wizards begin to incant, but only one spell takes hold. He runs with the three men on his heels. The face of his past stares blankly at him, soon lost.

Lucky that time, weren’t you? Will it last? How long until you trip, fall again? They won’t stop chasing you. Hide, you will have to hide.

Desperation fuels him, he gains a slight lead. He skids around a corner, barely keeping his footing as he slams into a wall. Forcing himself into motion, a spell takes form and the rain slicked alley behind him turns black. The pursuit sees him, does not see the darkness. They slip and fall. Forcing aching limbs back into action, he gains on them, begins to lose them.

Clever move. But you can’t escape them, can’t escape what they are. What you are. What you will be. You can’t escape ME.

He chokes out a strangled cry, grabbing his stomach and doubling over, burning pain thrumming through his stomach. So close! He can see the streets, a crowd, and light ahead of him. He tries to move and the pain re-doubles and he collapses. His vision blurs and spots as the pain reaches a crescendo. He rolls and spills his guts onto the alley floor. He looks up, gasping for breath. The figures, all four of them are upon him.

“Where did he go?” Dysinth Shaliste D’Phiarlan has known Ruel all of the half-elf’s life, but he does not seem to recognize him. He points a shaky figure down the alley; they run off, disappearing in the crowd ahead. His stomach still burns, but the pain has receded. The light from the street ahead turns a puddle to a mirror. He crawls towards it, looks at himself. He does not see himself. He sees an old beggar man, an alien face on his body. His stomach thrums with warmth. He lifts his shirt, his skin is marked. A dragonmark. A Mark of Shadow. He studies it for several minutes. It should not be possible, but it shows no flaw, no aberration. He blinks as his appearance seems to muddle, dissolve and reform into his own. The old man in the puddle speaks before vanishing.

I will conceal you for now, but you will be revealed later. You will not escape.

Suddenly he feels a heavy pressure on his chest…

***

“Hey, are you going to sleep… hey! Calm down!” Loki glowers at the entertainer wizard struggling beneath him as he tries to shake him awake. He looks unusually pale and as he lifts his hand its damp with sweat. “What’s with you?”

Ruel blinks and takes a deep breath to collect himself before managing a short smile. “Just a bad dream. What is the matter?”

“Its past daybreak and you all are going to miss breakfast if you don’t get a move on, what were you all doing last night?”

Ruel quickly fills in the half-giant as the rest of the assortment of crew slowly awakens and gathers itself. All except Dox, who is nowhere to be found.

“That must be why we are doing a surprise inventory of the contents of the holds,” Loki sighs. “Wish I could help, but I will probably be down there until we reach Passage. Good luck!” The half-giant strides off, leaving Ruel, Elisa and Alexandre alone.

The trio ambles off towards the Liralen’s dining facilities to find Audric in conversation with Denneth. After a short exchange, Denneth moves off down the corridor and Audric approaches them, “It is as I suspected, Denneth was merely interested in Errol as a means to Wrel. I believe we can rule him out.”

“What if he’s lying to ya?” Elisa challenges.

“I am fairly certain he is not.” The monk’s calm confidence is unflappable, and any further debate is forestalled by the appearance of Dox.

“There you are! Hey, guess what, I checked out Goldsmith’s quarters. There’s a wine stain on the carpet!”

Audric narrows his eyes, “What do you mean you ‘checked out’ his quarters? And why does it matter that there is a wine stain there?”

Dox raises his hands, “Hey, I know, I know! We are supposed to be careful about the passengers, but with Errol incarcerated someone had to clean Niall’s quarters.” He grins, “I volunteered! And in case you forgot, only the three women were drinking wine at the bar the other night, I know for a fact the hobgoblin and his friends don’t touch the stuff. It was a pretty fresh stain, and it was right by Niall’s chest.”

“I wonder if any of the ship’s wine stock has gone missing recently…” Alexandre rubs his chin thoughtfully. “Suppose we’ll have to help with breakfast anyways, let’s check it out.” He and Dox walk off towards the kitchen.

Elisa grunts and looks at Ruel, “Between your so called ‘heel mark’ in the holds and this wine stain I guess we can narrow it down to Sarenti, Jewell and Nyla.”

Ruel nods, “Indeed. This should be as good a time as any to find the passengers gathered in one place. Why don’t we see what we can learn from them Audric?”

Elisa pauses a moment, alone in the corridor, “Guess I’ll just eat breakfast then.”

***

Audric approaches a small table where Jewell and Nankivel d’Lyrander, are chattering over quiches (predictably) stuffed with all manner of breakfast meats. The pair looks up at him as he approaches and bows his head politely, “May I join you for breakfast?”

“Oh yes, certainly!” Jewell bubbles. “Its Audric right? I’m Jewell and this is Nankivel.” Nankivel nods, but does not get in a word edgewise over Jewell’s stream of conversation. “What do you think of the Liralen? Isn’t she a wonderful ship? I love the food, although it’s a bit, ah, heavy for me sometimes.”

Audric smiles and nods, “Yes, it is quite an amazing ship. Though I hear there may be a small problem with thieves onboard.”

Jewell leans in, “Really? I haven’t heard anything about that! Something’s been stolen?”

“Well, they are still investigating all that, but I hear they’ve arrested the ship’s cabin boy…”

Jewell pouts, “Oh that’s a shame, he seems like such a nice boy. And I didn’t even get a chance to return this to him.” She rummages through her purse and produces a button. “I found it after that unfortunate incident at the bar.” She grins at him. “I was really impressed with how well you handled that.”

Audric smiles slightly, “Thank you. You know, I met the boy in Fairhaven and I was going to visit him later, if you like, I will return the button to him. I’ll bet he would still appreciate it.”

Jewell quickly agrees and hands over the button. “So do you think he did it?”

Audric shrugs, but watches Jewell very closely as he answers, “I’m not so certain. I hear they found evidence of a woman in high heels committing the thievery.”

Nankivel laughs, “High heels on an airship? Not practical at all! State of the art or not there is still turbulence now and then. The last thing you want to do is fall when you’re several miles up in the air.”

Jewell nods, “I love my heels as much as the next gal, but its just not a good idea onboard ship. I haven’t put mine on since we left Fairhaven. Well, Nyla wears them. But she seems the type to live dangerously, you know? Of course, she should learn to not live dangerously when playing cards with me,” she smirks.

Audric nods thoughtfully, “Yes indeed.”

“Can I take your order, sir?” Standing above Audric with his arms folded, Alexandre gives him a wry grin.

***

Ruel watches Sarenti d’Orien sitting by herself and drinking a large cup of coffee while observing the room with a critical air. The woman observes the wizard and lifts an eyebrow. Breaking into a smile, Ruel approaches her table. “Enjoy your breakfast this morning?”

“It was passable.”

Ruel hesitates for just a moment, “I admired your shoes last evening at dinner.”

Sarenti rises and towers over him, several inches taller than him, and looks down at the entertainer, “I would think, the Lyranders would train their crew to show more decorum.” Turning she strides out of the dining hall, leaving the wizard at a loss.

A moment later he shrugs, deciding that someone so tall probably would not wear heels anyways. “I do not understand the women on this airship.”

***

After the breakfast hour the five of them gather in the now deserted dining hall. “No one saw Nyla? Odd, I wonder if she is still in her quarters,” Ruel muses.

Audric nods and looks askance at Ruel. “I am certain Jewell is innocent. And, despite the reticence of Sarenti, it does follow that with her height she would not make use of heels. Did either of you find any of the wine missing?”

Dox nods, “A couple of the best are missing, seems our thief has struck there too.”

Ruel brightens suddenly, “Alexandre, do you recall at dinner a few nights ago, how intently Nyla was watching Errol and Goldsmith?”

Alexandre shakes his head. “I just remember them talking about how the ship would fail because it had too much red marble onboard.”

Ruel blinks and then shakes his head. “No, I remember that Nyla was staring at Errol and Niall quite intently. I think she may have been sizing them up for her theft. Goldsmith was casting Detect Thoughts, and he even talked about how if anything was going to go missing he would blame Errol first.”

Alexandre nods, “Now that I do remember. Shouldn’t that be enough to convince the Captain to let us search her quarters? Or at least track her down, I don’t know if anyone has seen her this morning, this ship is big, but not that big.”

The group of them approaches Captain D’Meryl, who listens attentively as they explain what they’ve found. When they are finished he quickly summons Adjutant Tagotah and all of them descend upon Nyla’s quarters. Tagotah’s heavy knocking goes unanswered and after short consideration D’meryl bids him to unlock the door. Before he can even get his keys out, however, Dox has lockpicks in both hands and springs the door’s lock. All gathered look at him closely and his eyes widen.

D’meryl mutters, “An exceptional collection of talents indeed.” Shaking his head he gestures for Tagotah to open the door.

Ruel folds his arms, “Dox?”

“Hmm…?”

“Stay away from my locker.”

The changling ducks his head but follows Tagotah inside Nyla’s quarters, the quarters are luxurious but nothing looks out of place. Dox moves immediately to Nyla’s chest and finds it unlocked and filled with clothing, personal effects and loose change, but no stolen wands. Amidst the loose change, however, is a single button that matches those from Errol’s jacket. Undaunted, Dox searches the chest more thoroughly and finds a loose seam no more than half an inch from the base of the trunk. Tracing a slender blade along the seam, he finds it extends nearly all the way around the heavy chest. Probing carefully, he suddenly grins and lifts up along the barely noticeable seam, opening the chest from its base. It crashes against the cabin’s floor as he blinks and steps back, nearly blinded by a bright light issuing from the opening that descends into the floor itself.

Ruel steps forward and peers at the opening. “I believe this must lead to an extra-dimensional space. The stolen wands must be inside!”

Dox smirks, “Well you’re the expert, go take a look.”

Ruel hesitates a moment before carefully descending into the luminescent opening, but shortly thereafter he lifts his head out of the opening and calls for Audric to join him.

After he adjusts to the light, the monk’s eyes widen not at the massive display of wealth before him, but the source of the light in the room: the Lightstone stolen from the Vidari’s. Ruel is holding a case of wands in both hands and smiles, “It looks like we’ve solved your mystery too.”

***

Outside the cabin, Elisa is watching the hallways carefully. While the rest of the crew is ogling the wealth pouring out from inside the trunk, she’s waiting for Nyla to return. And sure enough she does.

Elisa and Nyla lock eyes for a moment. Nyla turns to run, but Elisa is faster. She charges after her and barrels into her, tackling her to the deck. Nyla struggles and swings a heavy, dark glass bottle at the barbarian, but Elisa grabs her wrist, squeezes and twists. Nyla lets out a scream as she is easily maneuvered into a pin. “And just where do you think you’re going, huh!?” Elisa grins, as Nyla squirms helplessly under her grip. Looking over to where the bottle rolled she calls out behind her, “Hey Dox, I found your missing wine!”
 

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Hmm... I'm not even sure if it is a good thing or a bad thing she will miss that save...

Oh well, I'm sure that's why it was offered. :)

In the next part the Liralen Irregulars at last descend upon Rose Quarry and begin their assignment for Lady Elaydren and House Cannith. If (like Alexandre was at this point) you are craving some more action you can expect to get your fill soon. Also, though I believe the adventure was alterred quite a bit by Tmaas and Micah, some of it is based off one of the published Eberron adventures. I'm not familiar with them myself, so hopefully one of them will clarify for any of our esteemed readers who wish to avoid any potential spoilers.
 

The module would be Shadows of the Last War by Keith Baker WOTC

We modified Part Three - Rose Quarry
and Part Five - Whitehearth

Even with the modifications there still will be spoilers - so if you're playing or will be playing through the module - warning given.

So far it has been the only part of that adventure path we've used although we may come back to parts in games yet to come.

We have a mix of our own adventures and ones that others have done. Last night the party finished up Fallen Angel also by Keith Baker, Dungeon 117

The future looks like it will be our own ideas for a while as we try to tie things to some of the plot hooks in Alexandre's background. . . . . Ahoy - piratey action ahead!
 


Update #21: Descent into Rose Quarry

Captain D’meryl’s fears of the litigious officials in Passage are quickly justified. A stopover scheduled for a few hours extends interminably and, as he finally departs the offies of the Medani officals, he finds that a full day has nearly passed him by. But he is not leaving empty-handed, and with a tired smile he starts back to the port where the Liralen is docked.

Objects stolen from onboard the airship, the wine and several sets of silverware, are a simple matter to place, as are the Lightstone and the funds stolen from the Vidari’s, but several objects have no readily identifiable owners. Nyla herself helped with the identification of some item’s owners, as she collected newspaper clippings of her more noteworthy heists, but that still leaves many objects that will take some time to place with their proper owners, if they can be found at all.

And since the thief and the objects had been caught onboard his ship, D’meryl now holds a finder’s writ to all of those valuables. If their owner’s are not found, they will become property of House Lyrander. Delaying the Liralen to acquire it was a small risk, but he is certain it is a risk that was worth taking and it has already paid off in a small way. He smiles as he pats the seemingly near-empty pack slung over his shoulder; the crew at least should appreciate the effort.

***

“A Handy Haversack, excellent!” Ruel immediately strides forward to inspect the leather backpack.

Elaydren smiles at the wizard’s enthusiasm; “With the blessings of your captain I have stocked it with provisions, equipment and ammunition for your expedition. Please consider it my thanks for rescuing me from that warforged and his lackeys.”

Captain D’Meryl clears his throat, “It is yours to use as you see fit, but its value will be set against any ah… incidental expenses you might wish to claim while on this and future expeditions: personal ammunition, arrows, potions, scrolls and the like.” D’Meryl looks pointedly at Ruel, but only gets an innocuous smile in return. “I’ve also included a small bonus for your efforts, some monetary funds from other bits of the treasure that the Medani officials have auctioned. The Passage officials are still trying to track down the owners of some of the magical items. Given time, if no one is found – several pieces may come into our possession.

Tomorrow we dock at Aruldusk, where the passengers will disembark for an extended stay. All except Lady Elaydren of course and this ship will be at her service for the duration of our mission. The ah… incident at Fairhaven has altered the terms of our expedition somewhat. Would you mind explaining Miss D’Vown?”

Elaydren considers a moment, “I will start from the beginning. The village of Rose Quarry belonged to Cyre before the war. An outpost on the border of Thrane. Originally, House Cannith prospectors established the village when they found a massive vein of red marble. Cannith brought in dwarves from the Mror Holds to mine and excavate the marble. Anywhere you see Cannith architecture, you may find Rose marble – Sharn, Flamekeep, Korth, even Rhukaan Draal – half the red stone in Khorvaire probably comes from the quarry. It was generally left untouched by the war, as it was simply a House Cannith outpost.

From what we know, Rose Quarry was destroyed a few days prior to the Day of Mourning when Cyre was destroyed entirely. No one knows what happened there. There is quite a mystery as to exactly how it was destroyed, there were no known military troops in the area, no reason for the quarry to be attacked, and it was assumed until recently that no one survived.

A month ago I was contacted by a dwarf named Fintan McTeague. He claimed to know the whereabouts of the secret Cannith forgeholds in Cyre. He also claimed to be the sole survivor of Rose Quarry. With a little investigation into his remarks, the House decided to act as swiftly as it could. Thus the Liralen was chartered, and I made arrangements to interview Fintan in Fairhaven.

Somewhere along the line our information was compromised. I got to the meeting site just before we were attacked. Fintan defended me with his life, he said he would not run again, gave me a journal and told me to run. Things got jumbled then. He held off the kobolds, killing several while I ran. I caught a glimpse of the Warforged entering as I left and I learned later from the authorities what I suspected, that Fintan died there. I do not know if others are aware of my purpose, but I do think one thing should be clear. We need to proceed with caution and as much haste as the schedule of the Liralen can allow for.

From Fintan’s journal I’ve learned that he believed there were still directions to Whitehearth preserved some way at the Rose Quarry site. We believe that the schema we seek rests in the ruins of Whitehearth within the Mournlands. Whitehearth was one of several secret research facilities that the Cannith ran during the war. Their locations were carefully guarded secrets even within the House. Most who knew the location of the facility died on the day of Mourning.

It was thought that Whitehearth was the destination of Zelinnia d’ Cannith, one of the more powerful members of the house after the destruction. But she kept the details of the expedition she was on secret and her journals have revealed nothing more than hints to where she disappeared. With her, Cannith West’s last hope of finding Whitehearth faded. Until now.”

Elaydren lays a battered and bloodstained journal on the table, “This was Fintan’s. Much of it is rather dark poetry. The earlier entries chronicle some of the destruction that he witnessed at the quarry. The language is perhaps symbolic of his grief. I was unable to discern the meaning of much of it. Of greater interest was this page which he had marked.” A heavy piece of parchment marks an entry in the journal. As Elaydren opens the book, the edges of the parchment curl up. “Fintan marked this page with a See Invisibility scroll and it was not lost on me that the poem talks about ‘the way to great secrets.’ And it seemed to be one of the more lucid pieces.”

The sun rises red in the quarry no more.
No more do the pickaxes ring.
No more do the chisel tips sing.

The way to great secrets lies behind stone eyes,
But you must have eyes that can see.
A great pit of grief is all that war buys
Encased in death forever they’ll be.

The sun rises red in land Cyre no more.
No more do the forges give woe.
No more do the heirs arcane know.

Great woe to the secrets behind the stone eyes
For those who have eyes that could see.
A great pit of grief is all that war buys
Encased in death forever they’ll be.


“From what I can tell the poem compares the destruction at the quarry with the destruction of Cyre. Whitehearth might possibly have been one of the forges mentioned. Other poems within the journal equate members of House Cannith to “the heirs arcane”. Fintan seemed to have a poor opinion of my house from reading the journal, especially in the beginning entries. It seems that before the quarry was destroyed, the Cannith operatives and foremen did not always treat the dwarven workforce well.”

Elaydren looks up from the journal and sighs, “As to what we don’t ‘know’ lately that could be volumes.” She closes the journal with a snap, “It’s meager information to start with, but it is more than we have had, and the recovery of this particular schema is worth risking the cost of this expedition to me.”

She hands both journal and scroll to Ruel, “These items may assist you, they are yours to use as you will. Perhaps you may find something in the journal I missed before we reach the site. Please… do your best.” She looks at the journal in the wizard’s hands for a long moment before sighing and returning to her quarters.

***

After dropping off passengers and picking up myriad supplies in Aruldusk for the expedition, the Liralen approaches Rose Quarry at dusk. Out of caution, the airship’s massive elemental ring is reduced to a fraction of its potency by the Lyrander crew, preventing the ship from being an obvious beacon in the night sky. The six members of the expedition, along with Captain D’Meryl and Elaydren are gathered in the ship’s observation deck, the lowest point on the ship and equipped with a powerful eyeglass.

Alexandre is peering through the eyeglass; he leans back and shakes his head, “Looks like someone beat us here. There’s a camp site on the southwest end of the site.”

Elaydren’s expression darkens, “As I feared, my intentions have been made known. But if they are still here, they are not at Whitehearth. Captain, we should proceed with the mission.”

D’Meryl nods, “Of course Miss D’Vown, but we should all proceed with caution. I would rather you used discretion than violence to complete this assignment, as much as possible.”

Audric gives a small nod as he rises from his turn at the spyglass, “There are quite a few tents down there, and we will probably be outnumbered.”

Alexandre brightens and grins, “Maybe we should try some of the ballista and catapults out on them. That would thin their ranks a bit!” Dox grins at the thought as well.

Captain D’Meryl goes pale and then speaks sternly, hastily quashing the idea, “I’m going to assume you’re joking crewman.”

***

With that the crew soon finds itself on one of the Liralen’s pinnances, descending swiftly towards the north end of the Rose Quarry site. They touch down without incident, and after determining that their landing site is safe proceed down a narrow canyon. (1) The sound of metal on stone is testament to a mining operation south of them.

It is not long before the expedition comes to a halt before a massive chasm in the earth. Twisted rail tracks cross the canyon, and portions look like they may be crossed by some climbing and jumping, but the party elects for a less dangerous solution to the obstacle.

“Come now, Wydeth, you have delivered us so far safely, surely a few more yards is not too much trouble for a pilot of your experience,” Ruel leans against the pinnance smiling up at the young pilot.

“I don’t know, those canyon walls look awfully narrow…” Wydeth answers hesitantly.

“Oh don’t worry, there is plenty of space on the other side of the ravine. Trust me, you can make it no sweat!” Dox chimes in from the opposite side of the pinnance.

“Oh, well… okay, hop in!” Wydeth swallows and studies the canyon once more as the expedition re-boards the craft. They set off and hover over the canyon walls, just past the ravine. His expression turns grim as he studies the sides of the canyon; plenty of space appears to have been a relative term from that changling’s perspective. Still he manages to guide it down without incident, until he is just a few feet from the canyon floor. Then the hull scrapes against the rocks and he cringes. The six members of the expedition are already jumping free of the craft.

Ruel pats the side of the craft as Wydeth hangs his head, grinning up at him, “Cheer up, its just a couple little scrapes. That is what Mending spells are for!”

Wydeth sighs, but nods and lifts the craft back up and to its initial landing spot. (2)

Loki takes the lead as the party follows a ravine descending to the south towards the apparent source of the mining noise, while Ruel takes up the rear, as the two are the only Irregulars that can see clearly in the near dark. As they clatter down the ravine, Loki is the first to hear the sound of crumbling rocks, and scrambles back as heavy boulders tumble down from the steep slope above him. Elisa is not so swift behind him, however, and one of the boulders smashes her in the face and shoulder. She encourages the party to proceed with an enthusiastic grin, spitting out blood and making sure none of her teeth are rattled loose. To prevent any more nasty surprises, Dox takes the lead and scouts the ravine for any more nasty surprises. Ruel holds out an everburning lantern from the Handy Haversack to give him enough light to work in.

The ravine leads to a charred but still solid door in one of the outer buildings of the old quarry and the party creeps forward while Dox fiddles with its lock. Though he doesn’t have the quick success he enjoyed onboard the Liralen, the lock is still sprung shortly. Opening the door, he finds the passage has been sealed by a barrier of solid, charred glass. Behind it he sees the blurred shape of something moving and he hisses out a warning. Ruel quickly covers their everburning lantern and the whole group tenses for an attack.

It does not come, however and the shape continues moving back and forth, seemingly oblivious to them. At length Ruel frees his toad familiar from a pouch at his belt and invokes Mage Hand, lifting Fredrick over the charred stone wall. The roof is blasted and aside from some beams crusted with blackened glass, open, so the toad has an obstructed view of the building.

“Fredrick definitely feels threatened by whatever is behind that wall… multiple beings, human-like I believe,” Ruel whispers as the toad slowly descends back to his outstretched hand.

Loki shakes his head, “Not enough information.” He looks Ruel over and smiles slowly, “You have the best eyes and you’re the lightest, up you go.”

Ruel nearly gives them away with a hastily strangled yelp as he is nearly thrown onto the wall, but he manages to hold on and peer over the edge. Loki helps him back down, “There are four of them. There are two men keeping watch in green tabards, one has a flail and the other a crossbow and two… I think they are zombies, they look like dwarves exhumed from the quarry, picking at the rock,” Ruel reports.

Elisa inspects the glass wall, “It’s not very thick, I could get us through it in a few seconds, but that might be all they need to raise an alarm.”

Ruel nods, “A Sleep spell would be in order then, I should be able to disable the two guards. The mindless zombies should not be able to raise an alarm.”

Dox nods, “But in case it doesn’t work, I’ll come up two and plug any of ‘em that resist your spell. Hey Loki, think you can get me up there too?”

In short order, both Dox and Ruel are perched on the building’s wall and Elisa stands ready to bash the glass wall in below them. Ruel begins incanting, taking special care to concentrate in the awkward position he is in. He tries to cast quietly, but beneath him one of the men hears him and looks up, opening his mouth to call out an alarm.

***

(1): As anyone who has checked out the Liralen maps posted to this storyhour knows, Micah makes excellent maps using Dunjinni, which we enjoy immensely at every session. However, when we touched down and Dox attempted to scout out the clearing, Micah did not have any of her printed maps ready for him to search through. Needless to say, we concluded that no danger would be present there. :p

(2): Micah was less than pleased that we bypassed her chasm this way, but Dox and Ruel's combined bluff and diplomacy checks were all in the high 20s, apparently too high to ignore. Oh well, we might have to cross it on the way back...
 
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You know, I haven't even gotten past the third post, yet, and already I'm enthralled. :D

You have a great writing style and a sense of humor that you use incredibly effectively. Your painting of the characters in the first post introducing them is superb.

Just thought I'd let you know my thoughts, and that I plan to repeatedly hit the RELOAD button in hopes for an update.

Once I finish what you have already written, of course.
 

Jeremy_dnd, you just made my day, thank you for your kind words. And thanks to everyone who has heaped their praise on this storyhour, that and the fun of writing is what keeps me posting. :)

Our games are relaxed and full of a lot of laughs, so I hope that sense of fun and humor translates well here. But Eberron is also full of dark intrigue and mystery, so I hope I manage to work that in too.

I'm shooting for another update by the end of this week, chock full of the promised action, a frustrated Alexandre, and our changling rogue Dox trying to bluff his way out of a fight...
 

We feel pretty lucky to have PhoenixAsh writing the storyhour.
And coming up with things in the game that keep us on our toes. . . .

The attachments can shed some light on the surroundings and why the party didn't want to cross the chasm. Sigh. After I figured out exactly how much weight each of those boards could take - they decided to use their collective diplomacy and bluff skills. :( I have a weakness for diplomacy. The one redeeming factor - the pilot decided to take the craft back and wait for the party in a less "confined" LZ. :]
 

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Phew, just finished. And, it just kept getting better and better. I loved the way the dice fell concerning the "love letter." I could not help but laugh, and could not stop grinning . . .

Great poem, too. Did you write that yourself, Micah? I don't recall it from the module . . .
 

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