Adventure in the Open Skies: The Liralen Irregulars (Eberron, Updated 5/10)

The PCs are still 2nd level.

We don't really keep track of XP (for wizards we use a craft reserve instead of "real" XP). Basically, we plan on levelling based on two primary considerations: keeping the game fun for the players and when it fits the story.

LordVyreth,

Thanks for the offer regarding the monsters. If I need something specially interesting at some point (I already have a fair number of resources), I may take you up on it. However, since we only play once a month that point may be some years from now...

--tmaaas
 

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The next update is nearly complete, and will be posted quite soon! I should be getting back on track with some quicker updates after this one but, as often occurs when I return from vacation, work piled up on me. :)

That craft reserve Tmass mentioned is half of what an artificer would get. It might be unbalancing towards an artificer, but we don't have any PC artificers so who is to say? It does allow Ruel to make a lot of cheap scrolls, which have definetly come in handy. In fact, in our last session, I'm pretty sure it saved his life...

One of the penalties for being an 'entertainer wizard' is that the caster level pre-req for item creation feats is one higher than for a normal wizard, which probably keeps me from taking too much advantage of this 'free exp'. :)

Hmm... a rogue's gallery thread... that's a good idea LordVyreth, I'll try and get cracking on that idea.

Thank you everyone for your patience and bumps, I will try and make the coming updates worth the wait!
 

Update #24: Finding Whitehearth

Loki’s axe glances off the stone arch and strikes the soldier’s shoulder, drawing sparks and a grunt from the man, but failing to pierce his armor. Hastily he raises his flail and shield to answer the attack, but his eyes are suddenly drawn to the half-elf behind the half-giant, and for a brief moment, Dazed, his thoughts cloud and he forgets to attack. Behind Loki, Elisa and Audric move forward, waiting to attack but unable to join the fight in the cramped doorway. Seeing the bottleneck, Dox quickly runs out of the southern passage and Ruel hurries after him as his spell ends.

Loki recovers from his errant swing and sends his greataxe hurtling towards the soldier, who brings his shield up and grits his teeth as the blow hammers his guard, the shock threatening to numb his arm. Backing away from the half-giant, he shouts to his companion, “Run, fool! Get reinforcements!”

Audric is upon him in an instant. Springing past Loki he charges the soldier, hooking an arm around his neck and bearing down. The soldier’s knees bend but do not buckle and he slides out of the monk’s grip, escaping from the grapple. Loki is on the soldier again a moment later, however, and his chainmail is not enough to protect him from a third strike that shears flesh and chain from his side. The soldier’s desperate counterattack glances off of Loki’s breastplate and his eyes widen as the half-giant raises his greataxe for a killing blow. While he focuses on the coming attack something slams into his injured side, and the searing pain is relieved by an icy numbness, then darkness.

Audric wriggles his foot free from the slumped over guard’s side with a grimace, wiping the gore off on his emerald tabard.

“Nice kick,” Loki smiles as he let’s the axe head fall to crunch into the glassy debris below.

Meanwhile, Elisa charges right past the melee, quickly making up ground on the soldier's fleeing partner. Her greatsword lashes out, and the man screams as she opens a long gash from back to thigh with the blade. Desperately he tries to leap a low stone wall and put distance between him and the much faster woman, but his legs give out and he trips over it instead. Elisa has no trouble leaping the barrier, and her blade plunges into the soldier’s back as she lands over him. As she yanks her sword free, Ruel and Dox run onto the scene, but lower their weapons as they find the situation well in hand.

As they drag the bodies back into the map room, they find Alexandre still hastily divesting himself of his armor. “You can relax, we took care of it,” Elisa smirks as she sheathes her blade. Alexandre curses colorfully and Audric chuckles, returning to help him remove the rest of the chainmail and replace it with his usual leathers.

***

Ruel frowns, his eyes glowing violet under the effect of Detect Magic as he scans the map room, “The only item that shows any magical aura is the shield.” Studying it a minute further he nods, “Abjuration. It is probably a simple defensive enhancement. But if there is no other magic here, it seems unlikely that this is the map we are looking for. I should see some sort of illusion if the See Invisibility scroll is to be of any use.”

Dox grins, “I have an idea! We still have one of the soldiers alive, right? I can pretend to be his partner and you can pretend to tie me up next to him. Then we can see what he knows!”

Ruel considers a moment, nodding, “Very well, I will play the part of interrogator.”

Dox is soon made to appear trussed up next to the sole surviving Emerald Claw soldier the Irregulars have encountered, and he shifts his appearance to imitate the man’s companion whom Alexandre skewered earlier. He nods to Ruel who takes out his waterskin and splashes the soldier, then slaps Dox across the face, launching into a barrage of questions that the changling stoutly refuses to answer as the soldier slowly comes to. Ruel shifts his questions to the soldier.

“What’s your name?” he barks.

“Lambrose,” the soldier groggily replies.

“How many of you are here?”

The soldier clamps his mouth shut and glares hard at the wizard. Quickly Ruel draws and loads his crossbow, pointing it at Lambrose’s face and shouting, “How many?” The two of them lock eyes. A bead of sweat rolls down Ruel’s cheek and his arm begins to shake. The soldier smirks and spits up into the wizard’s face. “Do your worst.”

“Perhaps one of the others will be interested in having their lives spared!” Ruel retorts as he wipes his face and walks through the archway. Standing at the doorway, Elisa glares at Lambrose while thumbing her greatsword a moment before following Ruel, leaving the soldier and the rogue alone.

Dox shifts and struggles against his bonds a moment before whispering, “What do you think we should do?”

Lambrose snorts, “They’re dead already. Just wait until Garrow gets a hold of them.”

Dox nods and struggles again with his ropes. Lambrose watches with interest, “Can you get free, comrade?”

“No, no they’ve got me tied up pretty good. What are we going to do?” Dox repeats.

“Either our comrades will rescue us, or we will die as the faithful!” Lambrose declares, his expression set and his eyes gleaming as he stares past Dox.

“Yes, but do you think if we made enough noise…?”

“With all that mining?” Lambrose shakes his head, then laughs and gestures with his chin towards the map room. “If Garrow can’t figure it out, those bumblers never will!”

Dox sighs and leans back against the wall, “Did you get any duty with the miner’s this week, I didn’t… Hey, stay with me!” Dox jabs the man’s leg with his foot as his head begins to slump over again. He only mutters incoherently as his shoulders continue to sag.

Dox suddenly surges to his feet, pretending to break free from his bonds. The soldier raises his head and focuses on Dox again, “Excellent! Now we can die fighting, as soldiers of the Emerald Claw should!”

Dox hesitates a moment, “I should try and alert the others though… and get rid of these meddlers. Where was Garrow when last you saw him?”

“Digging up graves. You must have taken a nasty knock on the head if you don’t remember that!” Lambrose slurs with a lopsided grin.

“Yeah, they got me pretty good.” Dox bites his lip.

“They got me pretty good too,” Lambrose winces again. “Worse than you I think, I can’t make it very far. Let me free, I’ll distract them and you can make a break for our camp.”

Dox nods, then steps forward, peering around the doorway. He whispers back to Lambrose, “Let me make sure the coast is clear.” Stepping through, he casually strolls up to where the rest of the Irregulars are waiting.

“What did you find out?” Ruel whispers.

“Its not going well for them, their boss is named Garrow and he’s been in the graveyard trying to decipher something or another.”

Alexandre cocks his head, “I don’t remember anyone else but those other guards there.”

Dox blinks, then frowns. “Oh yeah. That’s weird.”

Ruel shakes his head, “Did you find out how long their guard shifts are?”

Dox’s expression sinks again, “No. Hang on, I’ll go find out!”

Half the Irregulars open their mouths to protest. But Dox has already turned the corner.

Lambrose looks up expectantly, “Well?”

“I must have hit my head harder than I thought… do you know when the next shift change will be? Maybe we can wait until they get here to sound the alarm.”

“Lambrose sighs, “No good. We’re still at least a few hours from the next change. You’ll have to get to the camp now. Come on, let me free!” The soldier’s eyes are wide and desperate, and he struggles again with his bonds.

Dox holds up a finger and runs around the corner again, once again returning to the Irregulars. “The next shift change isn’t for another few hours, we have time.”

Ruel nods, “Then we have time to search. Let us see if we can find any other maps or clues in the rest of the site, before we use the scroll.”

Loki sighs, “What do we do with Dox’s friend in there?”

Alexandre folds his arms and nods decisively, “Let’s finish him off.”

“Oh come on! He’s helpless, let’s just leave him be!” Elisa retorts.

“I don’t want to leave him alone in there, I mean, what if he escapes? But I’m not so sure we should just kill him either.” Dox waffles.

Audric shakes his head, “I will take care of him.” He steps around the corner and moves to the bound soldier. His shoulders have slumped again, but he looks up blearily at the monk. Before he can call out, Audric jabs a pressure point in his neck and Labrose lists back over to his side. Checking his pulse, Audric nods to himself and returns to join the rest of the party.

“Come on, let’s search the grounds.”

The Irregulars search the area thoroughly. They find a glass encrusted mine shaft and Audric is carefully lowered inside, only to find it sealed off with nothing more than a charred piece of mournful dwarven poetry of interest. They search broken and demolished exterior buildings, but find charred wood, stone, glass and little more. Finally, they return to the graveyard where the skeletal workers continue to mine for bodies, even without any Emerald Claw soldiers or reasonable facsimiles on watch. Beside the graveyard is the last unexplored building, but the only entrance is right by the bustling undead.

Dox, still in the guise of an Emerald Claw soldier and Ruel, after casting Disguise Self to look similar to the rogue enter the building unmolested. Once again they find nothing akin to a map, though Dox does discover an ornate chalice buried underneath a giant lump of glass. Dox starts chipping at the glass with his dagger, but has difficulty making any progress. Ruel returns to the Irregulars gathered outside the graveyard, and Loki is sent in to help dig out the goblet. The Irregulars prepare to engage the undead if they should leave their tasks, but they ignore the half-giant as he passes within a few feet of them. Loki makes short work of the interposing glass and the chalice is retrieved. The party returns to the map room.

“Nothing. Unless those soldiers are camped right over the map, this must be it.” Ruel declares. “I will use the scroll.”

Loki grumbles, “We could have saved a lot of time if we had just done that in the first place.”

Dox grins, “Yeah, but then we wouldn’t have found this!” He flecks crusted bits of glass from the rim of the goblet, eyeing it closely. “It looks valuable to me.”

Loki shrugs as Ruel recites the See Invisibility scroll. The wizard’s shoulders slump a moment later. “Nothing!” He steps closer to the red lion and dragon statue, circling it and inspecting it as close as he can. He pauses as he examines the back of the lion’s neck, “Wait, there is something here. It is very small, it says: Tallis, Black Seal, E4.” Ruel quickly checks the back of the dragon’s broad neck. “There is another one here: Whitehearth, White Seal, NE9. Whitehearth!” He looks up with a grin, before quickly moving to the rest of the statues and writing down a similar series of text on the back of each statue.

Elisa laughs, “I guess you were right Loki. But what does that mean?”

Loki smiles, “Easy. E4 and NE9. Those are compass directions.” Loki moves towards the white statues, standing on the white marble slab on the ground beside them. He looks at the map, now east of him. “The number is probably the number of paces from these colored slabs to reach them on the map.”

Ruel raises his eyebrows and nods, “Indeed, quite clever Loki. But I imagine they are not half-giant paces, if you will allow me.” Following each set of directions, the Irregulars find Loki’s theory to be correct and soon the rubbing of the Cyre portion of their map is filled with not only Whitehearth’s location, but also several more House Cannith sites.

As Ruel carefully rolls up their map, it is Audric who sees they are being watched. A tall, emaciated figure stands outside the southern entrance of the map room, swathed in a black silk cloak, with a long scar running down his cheek and blood red eyes. He grins at the monk, displaying long tapered canines. As Audric calls out a warning, he laughs and addresses the Irregulars with a gravely voice, “What have we here? I must thank you for shedding light on this puzzle of a map, alas that is not enough to make up for your trespasses here. To me, my warriors while I feast on their blood!” He gestures briefly and dissipates into mist. As the Irregulars draw their weapons, a few humanoid shapes move forward into the obscuring fog.

Undaunted, Alexandre raises his thinblade and charges. Halfway there he balks and his feet slide and skitter across glass and debris and as he hastily tries to arrest his charge. There are over twenty Emerald Claw soldiers surging forward to attack!
 


Ah, yes. Solving the puzzle of the map. Loki's player did a great job; it only took a couple minutes once they found the coordinates.

Now finding the coordinates was a different story. Invisible writing that doesn't detect magic. Threw the PCs for a loop for quite a while. Fun for me, of course.

-- tmaaas
 


Update #25: The Race to Whitehearth

The crew of the airship Liralen are, by and large, a drilled and disciplined lot. Even with only one passenger on board; elemental supports and the bindings and wards that hold her elementals in place are checked and rechecked, griffons and pinnances are cared for in their stables and bays, decks are swabbed and supplies are inspected, and the business of running the largest airship in the Lyrandar fleet runs like clockwork. Everything is in order.

Everything, that is, except the quarters and workshop of the ship’s artificer, Levic. Ruel enters this small haven of chaos, shoving back metallic debris, brick-a-bract in need of repair, and half-finished inventions from the doorway. Carefully, he picks his way through the junk to reach the artificer, who is leaning over his desk and tinkering with a small, darkwood box.

“Levic, we will be descending shortly and I was wondering if…”

“Ruel!” Levic interrupts, spinning in his chair and grinning at the wizard. “I’ve done it, just in time too!”

Ruel blinks, “That is nice Levic… but, what is it you have done?”

Levic proudly holds out the darkwood box, carelessly kicking through other unattended projects as he strides up to the wizard, “I call it a callbox! It combines the effects of Locate Object and Sending to send a signal to the receiver…” Levic gestures vaguely to a lump of iron with protruding cable hanging from his wall, “…from nearly anywhere! Try it! Go on, just flip the switch!” The small box is shoved into Ruel’s arms.

Bemused, Ruel flips the switch, and the room resounds with Levic’s voice, emanating from the lump on the wall. “Callbox active. Location: 15 feet south by southwest. Callbox active. Location…” Ruel flips the switch off with a grimace. “A touch loud is it not?”

Levic beams, “Isn’t it great?! By channeling the effect specifically to the callbox, I have been able to extend the range by a factor of hundreds! You could be on the other side of the Mournlands and it would still tell us exactly where you are!”

Ruel lifts the box, sizing it up once more and smiles, “Quite ingenious Levic. A Magic Mouth effect for the receiver I assume. You will have to show me how you managed to extend its range so far. But we will be descending in a few minutes, and I was curious if you would be able to cast some infusions on us before we leave.”

Fortunato clambers to the doorway of Levic’s quarters behind them both and the warforged cook’s eyes swivel to the artificer. “Levic, your icebox is malfunctioning again. Half the kitchen floor is covered in ice. Cynde nearly broke her leg.”

Levic winces and shakes his head, “Sorry Ruel, duty calls! Oh, it’s for you guys of course, keep it. I hope you get a chance to use it, I want to see it work from that range…” he begins as he moves to the doorway, grabbing a kit nearly bursting with tools, “Wait… that would mean things are going badly wouldn’t it? Well, I hope you don’t have to use it then. But… well… er… gotta go!”

***

While Garrow gloats over the Irregulars in Rose Quarry, Ruel grimaces and reaches into the Handy Haversack, retrieving the callbox and flipping its switch. As Garrow dissolves into mist Ruel mutters under his breath, “You have your wish Levic, this better work.”

Alexandre turns and scrambles back into the map room, “Twenty of ‘em, at least!”

Ruel swallows and steps to the fore of the group, incanting swiftly while flicking a small pad of batter out of his pouch and towards the southern entryway. A thick pool of Grease blossoms from it, spreading over the entirety of the southern passage. Elisa considers the odds briefly and shakes her head, “Run for it!” She sprints around the corner and back the way the Irregulars came. The rest of the party is right on her heels.

The Emerald Claw soldiers move in. The first pushes his way through the rest only to lose his balance on the pool of Grease and fall heavily. A second soldier tries to leap over the first, but severely misjudges his ability and falls over the other guard. The narrow entryway is jammed with the floundering soldiers. Last to leave the map room, Ruel grins as he runs past Loki and Dox, “We should have a good head start!”

Loki nods curtly, gripping his greataxe as he assumes rear guard for the fleeing Irregulars. Elisa and Audric have almost cleared the canyon and Ruel and Alexandre are not far behind, but in his borrowed chainmail, Dox is struggling and they are falling farther and farther behind. Already Loki can hear the soldiers clambering into the map room. Suddenly he stops and looks up the canyon walls. Stepping back a few more paces he focuses his energies and takes a mighty leap, Stomping the ground heavily. The canyon walls crumble as boulders and a whole section of the slope tumble down to bar the way for their pursuit. As he catches up with Dox again, Loki smiles broadly, “Now we will have a better head start.”

The Irregulars reach the high ground of the canyon entrance, but the great pit in the earth they flew over before looms as a barrier between them and the pinnance. Dox and Alexandre struggle to divest the changling of his armor, while Audric crosses the narrow metal railway suspended over the gaping pit, with easy grace. Elisa tries to climb down the slope to find an easier spot to jump the pit, but loses her grip and nearly cracks her skull open on a rock, only barely grabbing a hold of the ledge to keep from sliding down the incline. Rising, she carefully steps back and leaps for the other side. Unfortunately, the rock underneath her foot gives way as she lands and she tips precariously at the edge of the chasm and flailing, just barely manages to grip an exposed pipe and haul herself onto the ledge. She climbs back up and Audric grips her hand to pull her up on to the opposite side. Elisa collapses and takes several deep breaths while Audric sizes up the remaining Irregulars on the other side, “I do not think they can make a crossing here. Let’s get Wydeth to get the pinnance across the chasm.” Helping Elisa to her feet again, the two of them run up to the pinnance, where Wydeth is already making hasty preparations to take off. As they jump onboard Elisa barks, “Wydeth! Get us over the other side, quick!”

The Pinnance is up and over the narrow gap between the rock faces in a matter of seconds, long enough for Dox to finally removed the rest of his armor. Wydeth brings the pinnance to a hover just above the rocky walls. Audric grips the young Lyrandar pilot on the shoulder, “Down! Take us down! We need to pick them up quickly!”

“No way! I’m not risking that again!” Wydeth declares flatly.

Elisa grabs a length of rope and leans over the edge of the pinnance, ready to drop it down to the group below. The vessel lurches with the movement, and bumps against the rock face before Wydeth straightens it out again. “Are you trying to get us killed?!” He screams, keeping a white-knuckled grip on the controls. “You’ll tip her over!”

Audric squints ahead in the near dark. “The other side, past that divide. It is a lot more open there and that chasm is not nearly as treacherous. Can you land there?”

Wydeth looks ahead and nods, “No problem. Just sit still while I bring her down, okay?” Sweat trickles down his brow, but he brings the pinnance down safely in the wider opening. The rest of the crew cross the smaller chasm safely, though both Ruel and Loki slip and suffer minor bruises before making it across. Wydeth guides the pinnance up and out of the canyon, and free of Rose Quarry. On the way back they see a second pinnance descending towards them, loaded with another group of Liralen crew and Ruel laughs, retrieving the callbox. “I guess Levic’s toy worked after all.” Both pinnances return to the ship and dock in short order.

***

The Liralen is already preparing to depart. As the Irregulars disembark from the pinnance Aloysius, the ship’s first mate, approaches them. “Grelyn tells me the campsite down there is a flurry of activity. I hope you managed to get directions for us.”

Ruel nods, “Yes indeed and we must hurry, the Emerald Claw is down there and they are heading for Whitehearth as well.” He produces the map and the two go to the flight deck to plot a course towards Whitehearth. The ship’s elemental ring flares to life and the Liralen leaves Rose Quarry.

Elaydren bursts into the flight deck moments later, “What did you find?” All three smile and stand back from the map. She leans over it, studying it silently for a long moment then grinning, “This is perfect! Several of these are other lost Cannith sites! Very well done!” She clears her throat, “Captain, how long will it take to get to Whitehearth?”

“By my reckoning we should be roughly over the area in two hours. But it is in the Mournlands, and the gray mists will make precise navigation impossible. We will need a ground expedition to reconnoiter the area; the second team will see to that. Ruel, you and your friends should visit the healers and get some rest; you may well be called upon in the morning.”

Ruel nods quickly and returns to the rest of the Irregulars, who are unloading the collected loot recovered from Rose Quarry. Levic and Oliver d’Sivis stand nearby, looking over each item. “The shield is magical eh?” Levic lifts it up and frowns at the emblem on the front. “Not going to be able to sell it with that though. I’ll take a look at the lot of it and let you know what it comes out to Oliver.” The gnome nods and smiles to the Irregulars, “I will let you know what your share is, after we are done with all of this business of course.” The pair trot off, earnestly discussing the finer details of the retail value of each item.

“So, what now?” Dox asks.

“We will be over Whitehearth in a couple hours, but the other group will be going down first. We are to rest and be ready to go down ourselves in the morning.” Ruel replies.

***

Ruel's shoulder still aches uncomfortably from his fall in Rose Quarry. Grelyn applied a bandage for the abrasions, but prescribed bed rest as a curative for the bruising. Leaning down from a rail on the deck above the pinnance bay and watching the second party prepare for departure, Ruel is delaying taking his medicine. His expression is clouded as he watches them and it has little to do with the pain. Enough falls, tumbles and turned joints had accompanied his upbringing and training with House Phiarlan and he never had time to baby his injuries.

Kashandi is among the half-dozen crew preparing to depart for the Mournlands, still uncharacteristically silent and somber since receiving the love note that he had altered and delivered to her. He feels a small pang of guilt and considers telling her of his alterations. He then considers the possibility of their rivalry turning really ugly, of making another enemy like Dysinth. He shudders and averts his gaze towards Fortunato.

Despite his objections to Ravien, the warforged cook will be forced to see the blasted remains of what used to be Cyre. His movements as he loads his gear into the pinnance seem mechanical… Ruel smirks and shakes his head. They always do. He cannot help but wonder what is going through Fortunato’s mind behind his unblinking expression.

Cynde d’Lyrandar skips into the pinnance bay with a cheerful grin, “This is going to be great! I’ve wanted to try out a pinnance since I first got on board! Hey Krynson, can you do any tricks?”

The pilot looks back at her and rolls his eyes with a small smile, “Not this time Cynde.”

“Aw, he’s no fun is he Fort?” She slaps Fortunato’s broad back, still grinning. “Hey, can you put this in for me? I have to get a few potions from the kitchen.” Fortunato smiles and nods, and the young scullery girl bounces back the way she came.

Ruel intercepts her as she returns from the kitchen, before reaching the pinnance bay. "Cynde, pardon me, may I have a brief moment of your time?"

"Sure!" she replies.

"I was hoping that you would take these. One is for Fortunato, the other is... well, also for Fortunato but for you to use. He has told me you can cast a spell or two." He hands over a small bundle, a crossbow and twenty bolts and a Repair Light Damage scroll. "Just in case. He does not have a ranged weapon, and he probably should." Ruel shrugs. "They might come in handy, would you mind terribly taking them with you?"

Cynde smiles and studies the scroll, her short cropped hair bobbing around her face. "Hey thanks, these might come in handy! It's hard to imagine Fortunato getting hurt but yeah, just in case. . ." she grins and raises the scroll to her temple in a mock salute as she saunters back to the pinnace bay.

“Isn’t that sweet?” Kashandi emerges from a side passage, folding her arms as she smirks at Ruel. “She’s a little young for you, isn’t she?”

“You are one to talk of such things.” Ruel retorts quietly.

Kashandi glares at the wizard, “Nice job fetching the map for us, by the way. The captain is wise to let the real professionals handle things from here. We’ll have the schema back while you lot lick your wounds. But Cynde is my friend, if you hurt her, I’ll-”

“Unlike certain people who have boarded this ship,” Ruel interrupts, “My sole motivation is not simply to bed members of the crew.”

“And just what are you implying?” The bard’s voice is ice.

Ruel smiles slightly, “I am certain he is thinking about you right now.”

Kashandi's face goes pale and she whispers, “How do you know about that?”

Ruel rolls his eyes, watching the ceiling as he replies, “Its very obvious Kashandi. Jasper practically drools when he watches you.”

Kashandi strides up to the wizard, “You just mind your own damn business.” The two lock eyes for a long moment. Ruel is the first to avert his gaze. Kashandi harrumphs and stalks down the passage.

“Kashandi?

The bard pauses in mid-step.

“Good luck.”

***

The pinnance departs in the early morning hours and is gone well past when the Irregulars have slept, prepared equipment and spells and even had a full breakfast. They wait with Wydeth by their pinnance as it nears mid-day; silent as they have long since finished talking plans and tactics. There has been no signal from below on the callbox receiver. Captain D’meryl enters the bay and approaches them.

“I think we must consider the possibility that the second team has met an unfortunate fate. Wydeth, I’d like you to take the pinnance and begin to sweep over the site and see if you can locate their vessel. You’ll have to fly close to ground, so Gemma will accompany you with one of the griffons. Now I don’t want you t-“

“Captain! Captain! They’re coming back!” Errol announces breathlessly as he comes running into the pinnance bay.

The bay doors are opened and the pinnance flies up and through, teetering to its side and crashes down to the deck. Both the vessel and her crew are in very bad shape.
 

How do you handle player split-ups when only part of the party goes on a mission? What do the other players do in the meantime, or are they staying behind because the player is missing for that game? What about that second team mission, where only one PC and a bunch of NPCs went on the mission?
 

Mostly when there is a player split up, it's due to player absence. The part inbetween Rose Quarry and Whitehearth was actually just a few minutes of actual game time, and the details were filled in between sessions in play-by-email fashion between myself and Micah. The second team of Liralen crew were simply NPCs and Tmass and Micah informed us of the results of their trip down before we went down ourselves.

The fight with the skeletons was the only real party split up where we were at the game table and some PCs elected not to take part, and in that Micah and Tmaas let us play NPCs or play the monsters instead.

Fortunato's player has actually left our group and he is an NPC at this point, unfortunately his player's buisness consumed too much of his time and he had to leave us. So at this point there are just 6 PCs, though that too will change in the near future.

I hope that answers your questions and thank you very much for reading. :)
 

I'm still reading and still enjoying.

The two lock eyes for a long moment. Ruel is the first to avert his gaze.

Tsk. What did Ruel have to be ashamed of? (Aside from his... creative rewriting of part of Jasper's letter, but that hardly counts, does it? :p )

So at this point there are just 6 PCs, though that too will change in the near future.

For better or worse?
 

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